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		<id>https://inventa.dicespelled.com/index.php?title=Vampirism&amp;diff=177</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://inventa.dicespelled.com/index.php?title=Vampirism&amp;diff=177"/>
		<updated>2024-05-20T20:31:00Z</updated>

		<summary type="html">&lt;p&gt;Ani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RequestMoreInfo}}&amp;lt;br&amp;gt;&lt;br /&gt;
Vampirism presents itself in a variety of different forms, from a simple disease to a more worrying ritualistic affliction. The affliction in most regards is transmitted through bites and inflected blood, but has been known to be done so through the use of magic. Whilst a bite from a vampiric source isn&#039;t seen as certain doom, it is still considered a very unfortunate event.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#de9a35;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:Warning-icon-white.png|25px]] &#039;&#039;&#039;Level Appropriation&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#f7c881;padding-left: 20px;padding-right: 20px;&amp;quot; | This disease should not be aimed at characters lower than the &#039;&#039;&#039;5th level&#039;&#039;&#039; due to how dangerous it can be to low hit-point entities. The save is also incredibly hard at such a level and should only be implemented if discussed thoroughly between gamemaster and players.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The true origins of vampirism are not known, but are considered by many to be the work of the evil deities during their phasic shifts as they were taught magic when they were still [[Titans]]. Not many seek true vampirism, but do idolise the eternal life that comes as part of the affliction. This idea leads a lot to experiment with vampirism, the act of which is highly illegal within most territories. These experimentations have led the world to having many new problems, as well as the introduction of a half breed, the [[Dhampir]]. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-top: 5px;margin-right: 0px;margin-bottom: 5px;margin-left: 20px;float:right;border:2px solid #6b214a&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Male Vampire in a Stasis Tank&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | [[File:vampire floating within a stasis chamber in a laboratory.jpg|260px|alt=A vampire floating within a stasis chamber in a laboratory]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Scientifically the affliction is known as Porphyria Morbus, pronounced &#039;&#039;por-phyr-i-a more-bus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Test subjects infected with the affliction willing have demonstrated a weakness to the UV rays, a loss of control of their own mind, and urges to feed on the blood of other creatures. The progression of Vampirism isn&#039;t kind and most of the time when someone is bitten within a society, if no treatment is available, they will be mercifully killed.&lt;br /&gt;
&lt;br /&gt;
=Types of Vampires=&lt;br /&gt;
For millennia, tales of blood-sucking fiends have chilled the spines of mortals. But vampires are far from a monolithic race. Beneath the chilling façade lurks a diverse web of undead beings, each with their own motivations, strengths, and weaknesses. Vampires can be broadly categorised into four main classifications: Non-Sentient, Semi-Sentient, Sentient and Major Entities. Sentient vampires retain their intelligence and personality from their mortal life, while Non-sentient vampires are driven purely by instinct. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s a full breakdown of each type of vampire:&lt;br /&gt;
&lt;br /&gt;
==Non-Sentient Vampires==&lt;br /&gt;
Non-Sentient are driven purely by instinct and hunger, lacking the intelligence or self-control of their sentient counterparts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Vampires:&#039;&#039;&#039; Once ordinary animals twisted by the curse, these creatures retain some animalistic behaviours but crave blood above all else.&lt;br /&gt;
&lt;br /&gt;
==Semi-Sentient Vampires==&lt;br /&gt;
Semi-Sentient vampires retain some fragments of their former selves, but their intelligence and sanity are teetering on the edge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feral Vampires:&#039;&#039;&#039; Once human or sentient beings, Feral Vampires have been consumed by the curse. They are savage and unpredictable, driven by base hunger and instinct.&lt;br /&gt;
&lt;br /&gt;
==Sentient Vampires==&lt;br /&gt;
These vampires retain their intelligence and personality, though forever altered by the curse. They grapple with their monstrous nature and often possess unique vampiric abilities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Classic Vampire:&#039;&#039;&#039; The sophisticated and cunning vampire, often depicted with a seductive charm that masks their predatory nature. They have the ability to blend into human society, manipulating others to get what they want.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Vampire Thrall:&#039;&#039;&#039; A recently turned vampire, struggling with their newfound hunger and urges. They may retain some of their humanity but are beholden to their sire or mistress, the vampire who turned them.&lt;br /&gt;
*&#039;&#039;&#039;Vampire Hunter:&#039;&#039;&#039; A rare breed who dedicate their existence to hunting and destroying other vampires. Their motivations can vary, from vengeance to a twisted sense of justice.&lt;br /&gt;
*&#039;&#039;&#039;Dhampir:&#039;&#039;&#039; The offspring of a vampire and a human, Dhampirs inherit some vampiric traits but are not completely succumbed to the curse. They can sometimes walk in the sunlight and may even possess a natural resistance to vampiric abilities.&lt;br /&gt;
&lt;br /&gt;
===Known Vampire Factions===&lt;br /&gt;
{| style=&amp;quot;margin-top: 5px;margin-right: 0px;margin-bottom: 5px;margin-left: 20px;float:right;border:2px solid #6b214a&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Hooded vampire walking the jungle&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | [[File:hooded red robe vampire in the jungle.jpg|260px|alt=A vampire floating within a stasis chamber in a laboratory]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
- [ ] Known Vampire Factions (Blackened Leaves / Phantom Council)&lt;br /&gt;
&lt;br /&gt;
==Major Vampire Entities==&lt;br /&gt;
These are the most powerful and ancient vampires, beings of immense power who may inspire or command legions of lesser undead. Known major entities within [[Inventa Information|Inventa]] include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
- [[Zogoroth]] - Vampiric Demon Lord&lt;br /&gt;
&lt;br /&gt;
=Countering Vampirism=&lt;br /&gt;
Vampirism, like other afflictions can be countered if the appropriate steps are taken in time. Whilst it is not necessarily the most comfortable situation to find oneself in, removal of an affliction can for the most part give the subject a normal life.&lt;br /&gt;
&lt;br /&gt;
==Method 1: Removal of the Affliction==&lt;br /&gt;
To counter the ill effects of the vampirism disease two spells must be cast in quick succession one after another. The afflicted must be restrained to the point at which they start to starve and then the spells are cast whilst in the weakened state. &lt;br /&gt;
&lt;br /&gt;
The spells required are [[Remove Curse]] to eliminate the protective magical barrier that the disease possess, followed by [[Remove Disease]]. &lt;br /&gt;
&lt;br /&gt;
The DC for the disease is the same as the current manifestation DC the afflicted party has obtained.&lt;br /&gt;
&lt;br /&gt;
==Method 2: Resurrection==&lt;br /&gt;
Whilst casting resurrection on a vampire will kill them, should you kill a person with vampirism and then cast resurrection, true resurrection or any spell that restores the party to life, they will not return with the disease.&lt;br /&gt;
&lt;br /&gt;
=Mechanics of Vampirism Progression (Homebrewed)=&lt;br /&gt;
The official pathfinder rules of the Vampirism affliction can be found underneath the [https://aonprd.com/Corruptions.aspx?ItemName=All corruptions section on aonprd.com]. The following rules are what are used within [[Inventa Information|Inventa]] and should be done so consistently throughout.&lt;br /&gt;
&lt;br /&gt;
==Catalyst==&lt;br /&gt;
Being bitten by a vampire or a vampiric entity and failing the appropriate Fortitude save as you attempt to fight off the affliction will infect you with the affliction. This then becomes a management system for both the player and the gamemaster. To make things easier here are several tables and resources to help with determining DCs and working out what happens during play.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Table Catalyst&lt;br /&gt;
|-&lt;br /&gt;
! Bitten By !! Fortitude Save DC   !! What Section Does This Link To?  &lt;br /&gt;
|-&lt;br /&gt;
| Animal Vampire  || 0 + Creature&#039;s CR (Minimum 5) || Non-Sentient Vampires &lt;br /&gt;
|-&lt;br /&gt;
| Magical Beast Vampire || 5 + Creature&#039;s CR (Minimum 10) || Semi Sentient Vampires&lt;br /&gt;
|-&lt;br /&gt;
| Feral Vampire || 10 + Creature&#039;s CR (Minimum 12) || Semi-Sentient Vampires &amp;gt; Feral Vampires&lt;br /&gt;
|-&lt;br /&gt;
| Full Sentient Vampire || 15 + Creature&#039;s CR (Minimum 18) || Sentient Vampires &lt;br /&gt;
|-&lt;br /&gt;
| Vampiric Lord or God || 20 + Creature&#039;s CR (Minimum 25) || Major Vampire Entities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
Vampirism is believed to progress when the afflicted party feeds off and kills a sentient creature. Each week the afflicted party must drink the blood of a sentient creature on size category smaller than themselves, or larger. This drain must be enough to deal Constitution damage equal to their manifestation level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; 1 pint of blood causes 1 CON damage as per the [https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/bloatmage/ bloatmage class ability &amp;quot;absorb&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#68cbd0;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:At-a-glance-icon-white.png|25px]] &#039;&#039;&#039;At A Glance&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1f7f9;padding-left: 20px;padding-right: 20px;&amp;quot; | The afflicted party must deal their manifestation level in Constitution damage to a sentient creature one size category smaller than themselves, or larger, each week.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the afflicted party does not have the fangs manifestation they must feed on a willing or helpless creature to achieve the Constitution damage required.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-top: 5px;margin-right: 0px;margin-bottom: 5px;margin-left: 20px;float:right;border:2px solid #6b214a&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Vampire tiger walking through the jungle&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | [[File:vampiric tiger in the jungle under the moonlight.jpg|260px|alt=A vampire floating within a stasis chamber in a laboratory]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Dirty Blood - Additional Rules (Homebrewed)===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#de9a35;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:Warning-icon-white.png|25px]] &#039;&#039;&#039;Warning&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#f7c881;padding-left: 20px;padding-right: 20px;&amp;quot; | This ruleset is a work in progress and is subject to change to become fully balanced.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Whilst it tastes disgusting and the afflicted party needs to consume three times the amount, they can drink the creature of non-sentient creatures such as animals to achieve the Constitution damage required. This blood is &amp;quot;dirty&amp;quot; and seen as an impure food source, also exposing them to further risks.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#68cbd0;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:At-a-glance-icon-white.png|25px]] &#039;&#039;&#039;At A Glance&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1f7f9;padding-left: 20px;padding-right: 20px;&amp;quot; | The afflicted party must deal 3x their manifestation level in Constitution damage to a non-sentient creature one size category smaller than themselves, or larger, each week.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you drink this as their source of blood for the week they must succeed a &#039;&#039;&#039;Fortitude save (DC = 10 + manifestation level)&#039;&#039;&#039; at the end of the week. &lt;br /&gt;
&lt;br /&gt;
Upon failing this save the DC of their corruption saves increases by 1 until their corruption reaches the next stage where it resets.&lt;br /&gt;
&lt;br /&gt;
===Failure to Feed===&lt;br /&gt;
Should the afflicted party not feed within the week&#039;s time span they must make continual saves until a feed is achieved, or the affliction is cured. The &#039;&#039;&#039;Will save DC is 15 + manifestation level&#039;&#039;&#039; and must be made each day.&lt;br /&gt;
&lt;br /&gt;
Should the afflicted party fail the Will save the next time they rest their corruption takes over and they unconsciously hunt and feed, drinking a sentient creature dry. This ultimately progresses the Vampirism corruption, as per Progression.&lt;br /&gt;
&lt;br /&gt;
If the afflicted party is able to be restrained when in their corruption state and fed appropriately as detailed under Progression the corruption does not progress. However, the Will save against the progression of the corruption increases by 2, these increases stack with themselves and other sources to the Will save DC versus progression, lasting until the corruption progresses.&lt;br /&gt;
&lt;br /&gt;
===Inability to Feed===&lt;br /&gt;
Should circumstances make feeding impossible for any reason, such as being restrained effectively or having nothing to feed upon, then the afflicted party begins to starve as if they had not eaten for 3 days as per the starvation rules.&lt;br /&gt;
&lt;br /&gt;
The afflicted party continues to thirst for blood and struggle to escape and feed until they have received &amp;lt;u&amp;gt;five times&amp;lt;/u&amp;gt; the amount of blood from sentient creatures they normally require.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#68cbd0;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:Info-icon-white.png|25px]] &#039;&#039;&#039;Dirty Blood&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1f7f9;padding-left: 20px;padding-right: 20px;&amp;quot; | Should the afflicted party be of their own mind and opt for feeding on dirty blood, they must feed on five times the normal amount of blood required from the dirty blood source too. This equates to 15 times the amount of blood required.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dropping Below 0 HP===&lt;br /&gt;
Should an afflicted party drop below 0 hit points they must attempt a save as if they had not drunk enough blood for that week. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-top: 5px;margin-right: 0px;margin-bottom: 5px;margin-left: 20px;float:right;border:2px solid #6b214a&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Female vampire sitting by a fire bowl&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | [[File:evil female vampire in a dimly lit ruin with a winged creature in the background.jpg]|260px|alt=A vampire floating within a stasis chamber in a laboratory]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vampirism Stages (Homebrewed)==&lt;br /&gt;
The official rules of the vampirism corruption stages can be found on aonprd.com. The following is an adapted rule set for &lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 1:===&lt;br /&gt;
Once you feed on an innocent sentient creature, your alignment shifts one step towards evil and spells that detect undead sense you, though the peculiar result they return informs the caster that youâ€™re still a living creature. Other spells and effects donâ€™t treat you as undead.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 1.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 2:===&lt;br /&gt;
The second time you feed on an innocent creature, your alignment shifts one step towards evil and you lose the ability to heal naturally and can only heal in similar manners as undead. An example of which is you can only heal through negative energy, positive energy hurts you from spells such as cure light wounds.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 2.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 3:===&lt;br /&gt;
The third time you feed on an innocent creature, you are affected by spells and abilities as if your creature type were undead (including bane and the favoured enemy class feature). This doesnâ€™t grant you any of the immunities of being undead, nor does it make you immune to effects that target living creatures.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 3.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 4:===&lt;br /&gt;
The fourth time this occurs, you become an NPC vampire under the GMâ€™s control.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 4.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-top: 5px;margin-right: 0px;margin-bottom: 5px;margin-left: 20px;float:right;border:2px solid #6b214a&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Vampire casting a ritual spell&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | [[File:vampire performing a ritual of control.jpg]|260px|alt=A vampire floating within a stasis chamber in a laboratory]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Alternate Vampirism Stages (Homebrewed)==&lt;br /&gt;
Not all vampires in [[Inventa Information|Inventa]] are evil entities, some have fought the urges and learned to control their powers. Maintaining control of one&#039;s own body through vampirism is a challenge everyday and brings a permanent risk of becoming an evil variant. This is possible for any entity that becomes afflicted with vampirism and as such follows a separate set of stages with condition depending.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 1:===&lt;br /&gt;
Once you have avoided feeding on an innocent creature for a period of three months spells that detect undead sense you. However the results from these spells reveal a peculiar result and the information a caster gains from the spell reveals that you&#039;re still a living creature.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -1.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 2:===&lt;br /&gt;
Should you maintain the ability to not feed on an innocent creature for a period of six months you lose the ability to heal naturally and can only heal in similar manners as to undead. An example of which is you can only heal through negative energy, positive energy hurts you from spells such as cure light wounds.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -2.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 3:===&lt;br /&gt;
If you have maintained the ability to not feed on an innocent creature for a period of twelve months you are affected by spells and abilities as if your creature type was undead. This includes bane and favoured enemy class features. This doesn&#039;t grant you any of the immunities of being undead, nor does it make you immune to effects that target living creatures. &lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -3.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 4:===&lt;br /&gt;
After the completion of a control ritual you can become a full fledged vampire with all boons and misfortune. You are permanently in control of your vampiric state, however should you fail to feed for a week you gain a negative level which can only be cured with a feed following the rules under Failure to Feed.&lt;br /&gt;
&lt;br /&gt;
You are to be treated permanently as if you are two levels higher than you actually are by the game master and for factors regarding encounter design. Your effect caster level for vampiric related spells and abilities is equal to your total level.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -4.&lt;br /&gt;
&lt;br /&gt;
=Glossary=&lt;br /&gt;
See common terms used throughout this article and work out their definitions.&lt;/div&gt;</summary>
		<author><name>Ani</name></author>
	</entry>
	<entry>
		<id>https://inventa.dicespelled.com/index.php?title=Vampirism&amp;diff=173</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://inventa.dicespelled.com/index.php?title=Vampirism&amp;diff=173"/>
		<updated>2024-05-20T20:29:17Z</updated>

		<summary type="html">&lt;p&gt;Ani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RequestMoreInfo}}&amp;lt;br&amp;gt;&lt;br /&gt;
Vampirism presents itself in a variety of different forms, from a simple disease to a more worrying ritualistic affliction. The affliction in most regards is transmitted through bites and inflected blood, but has been known to be done so through the use of magic. Whilst a bite from a vampiric source isn&#039;t seen as certain doom, it is still considered a very unfortunate event.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#de9a35;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:Warning-icon-white.png|25px]] &#039;&#039;&#039;Level Appropriation&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#f7c881;padding-left: 20px;padding-right: 20px;&amp;quot; | This disease should not be aimed at characters lower than the &#039;&#039;&#039;5th level&#039;&#039;&#039; due to how dangerous it can be to low hit-point entities. The save is also incredibly hard at such a level and should only be implemented if discussed thoroughly between gamemaster and players.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The true origins of vampirism are not known, but are considered by many to be the work of the evil deities during their phasic shifts as they were taught magic when they were still [[Titans]]. Not many seek true vampirism, but do idolise the eternal life that comes as part of the affliction. This idea leads a lot to experiment with vampirism, the act of which is highly illegal within most territories. These experimentations have led the world to having many new problems, as well as the introduction of a half breed, the [[Dhampir]]. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-top: 5px;margin-right: 0px;margin-bottom: 5px;margin-left: 20px;float:right;border:2px solid #6b214a&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Male Vampire in a Stasis Tank&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | [[File:vampire floating within a stasis chamber in a laboratory.jpg|260px|alt=A vampire floating within a stasis chamber in a laboratory]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Scientifically the affliction is known as Porphyria Morbus, pronounced &#039;&#039;por-phyr-i-a more-bus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Test subjects infected with the affliction willing have demonstrated a weakness to the UV rays, a loss of control of their own mind, and urges to feed on the blood of other creatures. The progression of Vampirism isn&#039;t kind and most of the time when someone is bitten within a society, if no treatment is available, they will be mercifully killed.&lt;br /&gt;
&lt;br /&gt;
=Types of Vampires=&lt;br /&gt;
For millennia, tales of blood-sucking fiends have chilled the spines of mortals. But vampires are far from a monolithic race. Beneath the chilling façade lurks a diverse web of undead beings, each with their own motivations, strengths, and weaknesses. Vampires can be broadly categorised into four main classifications: Non-Sentient, Semi-Sentient, Sentient and Major Entities. Sentient vampires retain their intelligence and personality from their mortal life, while Non-sentient vampires are driven purely by instinct. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s a full breakdown of each type of vampire:&lt;br /&gt;
&lt;br /&gt;
==Non-Sentient Vampires==&lt;br /&gt;
Non-Sentient are driven purely by instinct and hunger, lacking the intelligence or self-control of their sentient counterparts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Vampires:&#039;&#039;&#039; Once ordinary animals twisted by the curse, these creatures retain some animalistic behaviours but crave blood above all else.&lt;br /&gt;
&lt;br /&gt;
==Semi-Sentient Vampires==&lt;br /&gt;
Semi-Sentient vampires retain some fragments of their former selves, but their intelligence and sanity are teetering on the edge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feral Vampires:&#039;&#039;&#039; Once human or sentient beings, Feral Vampires have been consumed by the curse. They are savage and unpredictable, driven by base hunger and instinct.&lt;br /&gt;
&lt;br /&gt;
==Sentient Vampires==&lt;br /&gt;
These vampires retain their intelligence and personality, though forever altered by the curse. They grapple with their monstrous nature and often possess unique vampiric abilities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Classic Vampire:&#039;&#039;&#039; The sophisticated and cunning vampire, often depicted with a seductive charm that masks their predatory nature. They have the ability to blend into human society, manipulating others to get what they want.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Vampire Thrall:&#039;&#039;&#039; A recently turned vampire, struggling with their newfound hunger and urges. They may retain some of their humanity but are beholden to their sire or mistress, the vampire who turned them.&lt;br /&gt;
*&#039;&#039;&#039;Vampire Hunter:&#039;&#039;&#039; A rare breed who dedicate their existence to hunting and destroying other vampires. Their motivations can vary, from vengeance to a twisted sense of justice.&lt;br /&gt;
*&#039;&#039;&#039;Dhampir:&#039;&#039;&#039; The offspring of a vampire and a human, Dhampirs inherit some vampiric traits but are not completely succumbed to the curse. They can sometimes walk in the sunlight and may even possess a natural resistance to vampiric abilities.&lt;br /&gt;
&lt;br /&gt;
===Known Vampire Factions===&lt;br /&gt;
{| style=&amp;quot;margin-top: 5px;margin-right: 0px;margin-bottom: 5px;margin-left: 20px;float:right;border:2px solid #6b214a&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Male Vampire in a Stasis Tank&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | [[File:hooded red robe vampire in the jungle.jpg|260px|alt=A vampire floating within a stasis chamber in a laboratory]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
- [ ] Known Vampire Factions (Blackened Leaves / Phantom Council)&lt;br /&gt;
&lt;br /&gt;
==Major Vampire Entities==&lt;br /&gt;
These are the most powerful and ancient vampires, beings of immense power who may inspire or command legions of lesser undead. Known major entities within [[Inventa Information|Inventa]] include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
- [[Zogoroth]] - Vampiric Demon Lord&lt;br /&gt;
&lt;br /&gt;
=Countering Vampirism=&lt;br /&gt;
Vampirism, like other afflictions can be countered if the appropriate steps are taken in time. Whilst it is not necessarily the most comfortable situation to find oneself in, removal of an affliction can for the most part give the subject a normal life.&lt;br /&gt;
&lt;br /&gt;
==Method 1: Removal of the Affliction==&lt;br /&gt;
To counter the ill effects of the vampirism disease two spells must be cast in quick succession one after another. The afflicted must be restrained to the point at which they start to starve and then the spells are cast whilst in the weakened state. &lt;br /&gt;
&lt;br /&gt;
The spells required are [[Remove Curse]] to eliminate the protective magical barrier that the disease possess, followed by [[Remove Disease]]. &lt;br /&gt;
&lt;br /&gt;
The DC for the disease is the same as the current manifestation DC the afflicted party has obtained.&lt;br /&gt;
&lt;br /&gt;
==Method 2: Resurrection==&lt;br /&gt;
Whilst casting resurrection on a vampire will kill them, should you kill a person with vampirism and then cast resurrection, true resurrection or any spell that restores the party to life, they will not return with the disease.&lt;br /&gt;
&lt;br /&gt;
=Mechanics of Vampirism Progression (Homebrewed)=&lt;br /&gt;
The official pathfinder rules of the Vampirism affliction can be found underneath the [https://aonprd.com/Corruptions.aspx?ItemName=All corruptions section on aonprd.com]. The following rules are what are used within [[Inventa Information|Inventa]] and should be done so consistently throughout.&lt;br /&gt;
&lt;br /&gt;
==Catalyst==&lt;br /&gt;
Being bitten by a vampire or a vampiric entity and failing the appropriate Fortitude save as you attempt to fight off the affliction will infect you with the affliction. This then becomes a management system for both the player and the gamemaster. To make things easier here are several tables and resources to help with determining DCs and working out what happens during play.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Table Catalyst&lt;br /&gt;
|-&lt;br /&gt;
! Bitten By !! Fortitude Save DC   !! What Section Does This Link To?  &lt;br /&gt;
|-&lt;br /&gt;
| Animal Vampire  || 0 + Creature&#039;s CR (Minimum 5) || Non-Sentient Vampires &lt;br /&gt;
|-&lt;br /&gt;
| Magical Beast Vampire || 5 + Creature&#039;s CR (Minimum 10) || Semi Sentient Vampires&lt;br /&gt;
|-&lt;br /&gt;
| Feral Vampire || 10 + Creature&#039;s CR (Minimum 12) || Semi-Sentient Vampires &amp;gt; Feral Vampires&lt;br /&gt;
|-&lt;br /&gt;
| Full Sentient Vampire || 15 + Creature&#039;s CR (Minimum 18) || Sentient Vampires &lt;br /&gt;
|-&lt;br /&gt;
| Vampiric Lord or God || 20 + Creature&#039;s CR (Minimum 25) || Major Vampire Entities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
Vampirism is believed to progress when the afflicted party feeds off and kills a sentient creature. Each week the afflicted party must drink the blood of a sentient creature on size category smaller than themselves, or larger. This drain must be enough to deal Constitution damage equal to their manifestation level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; 1 pint of blood causes 1 CON damage as per the [https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/bloatmage/ bloatmage class ability &amp;quot;absorb&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#68cbd0;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:At-a-glance-icon-white.png|25px]] &#039;&#039;&#039;At A Glance&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1f7f9;padding-left: 20px;padding-right: 20px;&amp;quot; | The afflicted party must deal their manifestation level in Constitution damage to a sentient creature one size category smaller than themselves, or larger, each week.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the afflicted party does not have the fangs manifestation they must feed on a willing or helpless creature to achieve the Constitution damage required.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-top: 5px;margin-right: 0px;margin-bottom: 5px;margin-left: 20px;float:right;border:2px solid #6b214a&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Male Vampire in a Stasis Tank&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | [[File:vampiric tiger in the jungle under the moonlight.jpg|260px|alt=A vampire floating within a stasis chamber in a laboratory]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Dirty Blood - Additional Rules (Homebrewed)===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#de9a35;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:Warning-icon-white.png|25px]] &#039;&#039;&#039;Warning&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#f7c881;padding-left: 20px;padding-right: 20px;&amp;quot; | This ruleset is a work in progress and is subject to change to become fully balanced.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Whilst it tastes disgusting and the afflicted party needs to consume three times the amount, they can drink the creature of non-sentient creatures such as animals to achieve the Constitution damage required. This blood is &amp;quot;dirty&amp;quot; and seen as an impure food source, also exposing them to further risks.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#68cbd0;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:At-a-glance-icon-white.png|25px]] &#039;&#039;&#039;At A Glance&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1f7f9;padding-left: 20px;padding-right: 20px;&amp;quot; | The afflicted party must deal 3x their manifestation level in Constitution damage to a non-sentient creature one size category smaller than themselves, or larger, each week.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you drink this as their source of blood for the week they must succeed a &#039;&#039;&#039;Fortitude save (DC = 10 + manifestation level)&#039;&#039;&#039; at the end of the week. &lt;br /&gt;
&lt;br /&gt;
Upon failing this save the DC of their corruption saves increases by 1 until their corruption reaches the next stage where it resets.&lt;br /&gt;
&lt;br /&gt;
===Failure to Feed===&lt;br /&gt;
Should the afflicted party not feed within the week&#039;s time span they must make continual saves until a feed is achieved, or the affliction is cured. The &#039;&#039;&#039;Will save DC is 15 + manifestation level&#039;&#039;&#039; and must be made each day.&lt;br /&gt;
&lt;br /&gt;
Should the afflicted party fail the Will save the next time they rest their corruption takes over and they unconsciously hunt and feed, drinking a sentient creature dry. This ultimately progresses the Vampirism corruption, as per Progression.&lt;br /&gt;
&lt;br /&gt;
If the afflicted party is able to be restrained when in their corruption state and fed appropriately as detailed under Progression the corruption does not progress. However, the Will save against the progression of the corruption increases by 2, these increases stack with themselves and other sources to the Will save DC versus progression, lasting until the corruption progresses.&lt;br /&gt;
&lt;br /&gt;
===Inability to Feed===&lt;br /&gt;
Should circumstances make feeding impossible for any reason, such as being restrained effectively or having nothing to feed upon, then the afflicted party begins to starve as if they had not eaten for 3 days as per the starvation rules.&lt;br /&gt;
&lt;br /&gt;
The afflicted party continues to thirst for blood and struggle to escape and feed until they have received &amp;lt;u&amp;gt;five times&amp;lt;/u&amp;gt; the amount of blood from sentient creatures they normally require.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#68cbd0;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:Info-icon-white.png|25px]] &#039;&#039;&#039;Dirty Blood&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1f7f9;padding-left: 20px;padding-right: 20px;&amp;quot; | Should the afflicted party be of their own mind and opt for feeding on dirty blood, they must feed on five times the normal amount of blood required from the dirty blood source too. This equates to 15 times the amount of blood required.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dropping Below 0 HP===&lt;br /&gt;
Should an afflicted party drop below 0 hit points they must attempt a save as if they had not drunk enough blood for that week. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-top: 5px;margin-right: 0px;margin-bottom: 5px;margin-left: 20px;float:right;border:2px solid #6b214a&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Male Vampire in a Stasis Tank&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | [[File:evil female vampire in a dimly lit ruin with a winged creature in the background.jpg]|260px|alt=A vampire floating within a stasis chamber in a laboratory]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vampirism Stages (Homebrewed)==&lt;br /&gt;
The official rules of the vampirism corruption stages can be found on aonprd.com. The following is an adapted rule set for &lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 1:===&lt;br /&gt;
Once you feed on an innocent sentient creature, your alignment shifts one step towards evil and spells that detect undead sense you, though the peculiar result they return informs the caster that youâ€™re still a living creature. Other spells and effects donâ€™t treat you as undead.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 1.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 2:===&lt;br /&gt;
The second time you feed on an innocent creature, your alignment shifts one step towards evil and you lose the ability to heal naturally and can only heal in similar manners as undead. An example of which is you can only heal through negative energy, positive energy hurts you from spells such as cure light wounds.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 2.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 3:===&lt;br /&gt;
The third time you feed on an innocent creature, you are affected by spells and abilities as if your creature type were undead (including bane and the favoured enemy class feature). This doesnâ€™t grant you any of the immunities of being undead, nor does it make you immune to effects that target living creatures.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 3.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 4:===&lt;br /&gt;
The fourth time this occurs, you become an NPC vampire under the GMâ€™s control.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 4.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-top: 5px;margin-right: 0px;margin-bottom: 5px;margin-left: 20px;float:right;border:2px solid #6b214a&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Male Vampire in a Stasis Tank&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | [[File:vampire performing a ritual of control.jpg]|260px|alt=A vampire floating within a stasis chamber in a laboratory]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Alternate Vampirism Stages (Homebrewed)==&lt;br /&gt;
Not all vampires in [[Inventa Information|Inventa]] are evil entities, some have fought the urges and learned to control their powers. Maintaining control of one&#039;s own body through vampirism is a challenge everyday and brings a permanent risk of becoming an evil variant. This is possible for any entity that becomes afflicted with vampirism and as such follows a separate set of stages with condition depending.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 1:===&lt;br /&gt;
Once you have avoided feeding on an innocent creature for a period of three months spells that detect undead sense you. However the results from these spells reveal a peculiar result and the information a caster gains from the spell reveals that you&#039;re still a living creature.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -1.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 2:===&lt;br /&gt;
Should you maintain the ability to not feed on an innocent creature for a period of six months you lose the ability to heal naturally and can only heal in similar manners as to undead. An example of which is you can only heal through negative energy, positive energy hurts you from spells such as cure light wounds.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -2.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 3:===&lt;br /&gt;
If you have maintained the ability to not feed on an innocent creature for a period of twelve months you are affected by spells and abilities as if your creature type was undead. This includes bane and favoured enemy class features. This doesn&#039;t grant you any of the immunities of being undead, nor does it make you immune to effects that target living creatures. &lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -3.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 4:===&lt;br /&gt;
After the completion of a control ritual you can become a full fledged vampire with all boons and misfortune. You are permanently in control of your vampiric state, however should you fail to feed for a week you gain a negative level which can only be cured with a feed following the rules under Failure to Feed.&lt;br /&gt;
&lt;br /&gt;
You are to be treated permanently as if you are two levels higher than you actually are by the game master and for factors regarding encounter design. Your effect caster level for vampiric related spells and abilities is equal to your total level.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -4.&lt;br /&gt;
&lt;br /&gt;
=Glossary=&lt;br /&gt;
See common terms used throughout this article and work out their definitions.&lt;/div&gt;</summary>
		<author><name>Ani</name></author>
	</entry>
	<entry>
		<id>https://inventa.dicespelled.com/index.php?title=File:Vampire_performing_a_ritual_of_control.jpg&amp;diff=170</id>
		<title>File:Vampire performing a ritual of control.jpg</title>
		<link rel="alternate" type="text/html" href="https://inventa.dicespelled.com/index.php?title=File:Vampire_performing_a_ritual_of_control.jpg&amp;diff=170"/>
		<updated>2024-05-20T20:26:52Z</updated>

		<summary type="html">&lt;p&gt;Ani: vampire man casting a ritual over a summoning circle with smoke coming from his hands in an old building&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
vampire man casting a ritual over a summoning circle with smoke coming from his hands in an old building&lt;/div&gt;</summary>
		<author><name>Ani</name></author>
	</entry>
	<entry>
		<id>https://inventa.dicespelled.com/index.php?title=File:Vampiric_tiger_in_the_jungle_under_the_moonlight.jpg&amp;diff=169</id>
		<title>File:Vampiric tiger in the jungle under the moonlight.jpg</title>
		<link rel="alternate" type="text/html" href="https://inventa.dicespelled.com/index.php?title=File:Vampiric_tiger_in_the_jungle_under_the_moonlight.jpg&amp;diff=169"/>
		<updated>2024-05-20T20:26:13Z</updated>

		<summary type="html">&lt;p&gt;Ani: vampire tiger with glowing red eyes snarling and walking through the jungle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
vampire tiger with glowing red eyes snarling and walking through the jungle&lt;/div&gt;</summary>
		<author><name>Ani</name></author>
	</entry>
	<entry>
		<id>https://inventa.dicespelled.com/index.php?title=File:Evil_female_vampire_in_a_dimly_lit_ruin_with_a_winged_creature_in_the_background.jpg&amp;diff=167</id>
		<title>File:Evil female vampire in a dimly lit ruin with a winged creature in the background.jpg</title>
		<link rel="alternate" type="text/html" href="https://inventa.dicespelled.com/index.php?title=File:Evil_female_vampire_in_a_dimly_lit_ruin_with_a_winged_creature_in_the_background.jpg&amp;diff=167"/>
		<updated>2024-05-20T20:25:46Z</updated>

		<summary type="html">&lt;p&gt;Ani: Shaman woman sitting by a bowl of fire with her hands out over the flame, staring at a skull, with candles surrounding her.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Shaman woman sitting by a bowl of fire with her hands out over the flame, staring at a skull, with candles surrounding her.&lt;/div&gt;</summary>
		<author><name>Ani</name></author>
	</entry>
	<entry>
		<id>https://inventa.dicespelled.com/index.php?title=File:Hooded_red_robe_vampire_in_the_jungle.jpg&amp;diff=165</id>
		<title>File:Hooded red robe vampire in the jungle.jpg</title>
		<link rel="alternate" type="text/html" href="https://inventa.dicespelled.com/index.php?title=File:Hooded_red_robe_vampire_in_the_jungle.jpg&amp;diff=165"/>
		<updated>2024-05-20T20:24:50Z</updated>

		<summary type="html">&lt;p&gt;Ani: person in red hooded cloak walking through ancient jungle over a log&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
person in red hooded cloak walking through ancient jungle over a log&lt;/div&gt;</summary>
		<author><name>Ani</name></author>
	</entry>
	<entry>
		<id>https://inventa.dicespelled.com/index.php?title=File:Vampire_floating_within_a_stasis_chamber_in_a_laboratory.jpg&amp;diff=161</id>
		<title>File:Vampire floating within a stasis chamber in a laboratory.jpg</title>
		<link rel="alternate" type="text/html" href="https://inventa.dicespelled.com/index.php?title=File:Vampire_floating_within_a_stasis_chamber_in_a_laboratory.jpg&amp;diff=161"/>
		<updated>2024-05-20T20:19:02Z</updated>

		<summary type="html">&lt;p&gt;Ani: half naked vampire man floating in a stasis chamber&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
half naked vampire man floating in a stasis chamber&lt;/div&gt;</summary>
		<author><name>Ani</name></author>
	</entry>
	<entry>
		<id>https://inventa.dicespelled.com/index.php?title=Vampirism&amp;diff=150</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://inventa.dicespelled.com/index.php?title=Vampirism&amp;diff=150"/>
		<updated>2024-05-20T20:01:49Z</updated>

		<summary type="html">&lt;p&gt;Ani: /* Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vampirism presents itself in a variety of different forms, from a simple disease to a more worrying ritualistic affliction. The affliction in most regards is transmitted through bites and inflected blood, but has been known to be done so through the use of magic. Whilst a bite from a vampiric source isn&#039;t seen as certain doom, it is still considered a very unfortunate event.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#de9a35;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:Warning-icon-white.png|25px]] &#039;&#039;&#039;Level Appropriation&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#f7c881;padding-left: 20px;padding-right: 20px;&amp;quot; | This disease should not be aimed at characters lower than the &#039;&#039;&#039;5th level&#039;&#039;&#039; due to how dangerous it can be to low hit-point entities. The save is also incredibly hard at such a level and should only be implemented if discussed thoroughly between gamemaster and players.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The true origins of vampirism are not known, but are considered by many to be the work of the evil deities during their phasic shifts as they were taught magic when they were still [[Titans]]. Not many seek true vampirism, but do idolise the eternal life that comes as part of the affliction. This idea leads a lot to experiment with vampirism, the act of which is highly illegal within most territories. These experimentations have led the world to having many new problems, as well as the introduction of a half breed, the [[Dhampir]]. &lt;br /&gt;
&lt;br /&gt;
[[File:vampire floating within a stasis chamber in a laboratory.jpg]] &lt;br /&gt;
&lt;br /&gt;
Scientifically the affliction is known as Porphyria Morbus, pronounced &#039;&#039;por-phyr-i-a more-bus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Test subjects infected with the affliction willing have demonstrated a weakness to the UV rays, a loss of control of their own mind, and urges to feed on the blood of other creatures. The progression of Vampirism isn&#039;t kind and most of the time when someone is bitten within a society, if no treatment is available, they will be mercifully killed.&lt;br /&gt;
&lt;br /&gt;
=Types of Vampires=&lt;br /&gt;
For millennia, tales of blood-sucking fiends have chilled the spines of mortals. But vampires are far from a monolithic race. Beneath the chilling faÃ§ade lurks a diverse web of undead beings, each with their own motivations, strengths, and weaknesses. Vampires can be broadly categorised into four main classifications: Non-Sentient, Semi-Sentient, Sentient and Major Entities. Sentient vampires retain their intelligence and personality from their mortal life, while Non-sentient vampires are driven purely by instinct. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s a full breakdown of each type of vampire:&lt;br /&gt;
&lt;br /&gt;
==Non-Sentient Vampires==&lt;br /&gt;
Non-Sentient are driven purely by instinct and hunger, lacking the intelligence or self-control of their sentient counterparts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Vampires:&#039;&#039;&#039; Once ordinary animals twisted by the curse, these creatures retain some animalistic behaviours but crave blood above all else.&lt;br /&gt;
&lt;br /&gt;
==Semi-Sentient Vampires==&lt;br /&gt;
Semi-Sentient vampires retain some fragments of their former selves, but their intelligence and sanity are teetering on the edge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feral Vampires:&#039;&#039;&#039; Once human or sentient beings, Feral Vampires have been consumed by the curse. They are savage and unpredictable, driven by base hunger and instinct.&lt;br /&gt;
&lt;br /&gt;
==Sentient Vampires==&lt;br /&gt;
These vampires retain their intelligence and personality, though forever altered by the curse. They grapple with their monstrous nature and often possess unique vampiric abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classic Vampire:&#039;&#039;&#039; The sophisticated and cunning vampire, often depicted with a seductive charm that masks their predatory nature. They have the ability to blend into human society, manipulating others to get what they want.&lt;br /&gt;
&#039;&#039;&#039;Vampire Thrall:&#039;&#039;&#039; A recently turned vampire, struggling with their newfound hunger and urges. They may retain some of their humanity but are beholden to their sire or mistress, the vampire who turned them.&lt;br /&gt;
&#039;&#039;&#039;Vampire Hunter:&#039;&#039;&#039; A rare breed who dedicate their existence to hunting and destroying other vampires. Their motivations can vary, from vengeance to a twisted sense of justice.&lt;br /&gt;
&#039;&#039;&#039;Dhampir:&#039;&#039;&#039; The offspring of a vampire and a human, Dhampirs inherit some vampiric traits but are not completely succumbed to the curse. They can sometimes walk in the sunlight and may even possess a natural resistance to vampiric abilities.&lt;br /&gt;
&lt;br /&gt;
===Known Vampire Factions===&lt;br /&gt;
[[File:hooded red robe vampire in the jungle.jpg]]&lt;br /&gt;
- [ ] Known Vampire Factions (Blackened Leaves / Phantom Council)&lt;br /&gt;
&lt;br /&gt;
==Major Vampire Entities==&lt;br /&gt;
These are the most powerful and ancient vampires, beings of immense power who may inspire or command legions of lesser undead. Known major entities within [[Inventa Information|Inventa]] include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
- [[Zogoroth]] - Vampiric Demon Lord&lt;br /&gt;
&lt;br /&gt;
=Countering Vampirism=&lt;br /&gt;
Vampirism, like other afflictions can be countered if the appropriate steps are taken in time. Whilst it is not necessarily the most comfortable situation to find oneself in, removal of an affliction can for the most part give the subject a normal life.&lt;br /&gt;
&lt;br /&gt;
==Method 1: Removal of the Affliction==&lt;br /&gt;
To counter the ill effects of the vampirism disease two spells must be cast in quick succession one after another. The afflicted must be restrained to the point at which they start to starve and then the spells are cast whilst in the weakened state. &lt;br /&gt;
&lt;br /&gt;
The spells required are [[Remove Curse]] to eliminate the protective magical barrier that the disease possess, followed by [[Remove Disease]]. &lt;br /&gt;
&lt;br /&gt;
The DC for the disease is the same as the current manifestation DC the afflicted party has obtained.&lt;br /&gt;
&lt;br /&gt;
==Method 2: Resurrection==&lt;br /&gt;
Whilst casting resurrection on a vampire will kill them, should you kill a person with vampirism and then cast resurrection, true resurrection or any spell that restores the party to life, they will not return with the disease.&lt;br /&gt;
&lt;br /&gt;
=Mechanics of Vampirism Progression (Homebrewed)=&lt;br /&gt;
The official pathfinder rules of the Vampirism affliction can be found underneath the [https://aonprd.com/Corruptions.aspx?ItemName=All corruptions section on aonprd.com]. The following rules are what are used within [[Inventa Information|Inventa]] and should be done so consistently throughout.&lt;br /&gt;
&lt;br /&gt;
==Catalyst==&lt;br /&gt;
Being bitten by a vampire or a vampiric entity and failing the appropriate Fortitude save as you attempt to fight off the affliction will infect you with the affliction. This then becomes a management system for both the player and the gamemaster. To make things easier here are several tables and resources to help with determining DCs and working out what happens during play.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Table Catalyst&lt;br /&gt;
|-&lt;br /&gt;
! Bitten By !! Fortitude Save DC   !! What Section Does This Link To?  &lt;br /&gt;
|-&lt;br /&gt;
| Animal Vampire  || 0 + Creature&#039;s CR (Minimum 5) || Non-Sentient Vampires &lt;br /&gt;
|-&lt;br /&gt;
| Magical Beast Vampire || 5 + Creature&#039;s CR (Minimum 10) || Semi Sentient Vampires&lt;br /&gt;
|-&lt;br /&gt;
| Feral Vampire || 10 + Creature&#039;s CR (Minimum 12) || Semi-Sentient Vampires &amp;gt; Feral Vampires&lt;br /&gt;
|-&lt;br /&gt;
| Full Sentient Vampire || 15 + Creature&#039;s CR (Minimum 18) || Sentient Vampires &lt;br /&gt;
|-&lt;br /&gt;
| Vampiric Lord or God || 20 + Creature&#039;s CR (Minimum 25) || Major Vampire Entities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
Vampirism is believed to progress when the afflicted party feeds off and kills a sentient creature. Each week the afflicted party must drink the blood of a sentient creature on size category smaller than themselves, or larger. This drain must be enough to deal Constitution damage equal to their manifestation level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; 1 pint of blood causes 1 CON damage as per the [https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/bloatmage/ bloatmage class ability &amp;quot;absorb&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#68cbd0;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:Closer-look-icon-white.png|25px]] &#039;&#039;&#039;At A Glance&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1f7f9;padding-left: 20px;padding-right: 20px;&amp;quot; | The afflicted party must deal their manifestation level in Constitution damage to a sentient creature one size category smaller than themselves, or larger, each week.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the afflicted party does not have the fangs manifestation they must feed on a willing or helpless creature to achieve the Constitution damage required.&lt;br /&gt;
&lt;br /&gt;
[[File:vampiric tiger in the jungle under the moonlight.jpg]]&lt;br /&gt;
===Dirty Blood - Additional Rules (Homebrewed)===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#de9a35;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:Warning-icon-white.png|25px]] &#039;&#039;&#039;Warning&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#f7c881;padding-left: 20px;padding-right: 20px;&amp;quot; | This ruleset is a work in progress and is subject to change to become fully balanced.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Whilst it tastes disgusting and the afflicted party needs to consume three times the amount, they can drink the creature of non-sentient creatures such as animals to achieve the Constitution damage required. This blood is &amp;quot;dirty&amp;quot; and seen as an impure food source, also exposing them to further risks.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#68cbd0;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:Closer-look-icon-white.png|25px]] &#039;&#039;&#039;At A Glance&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1f7f9;padding-left: 20px;padding-right: 20px;&amp;quot; | The afflicted party must deal 3x their manifestation level in Constitution damage to a non-sentient creature one size category smaller than themselves, or larger, each week.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you drink this as their source of blood for the week they must succeed a &#039;&#039;&#039;Fortitude save (DC = 10 + manifestation level)&#039;&#039;&#039; at the end of the week. &lt;br /&gt;
&lt;br /&gt;
Upon failing this save the DC of their corruption saves increases by 1 until their corruption reaches the next stage where it resets.&lt;br /&gt;
&lt;br /&gt;
===Failure to Feed===&lt;br /&gt;
Should the afflicted party not feed within the week&#039;s time span they must make continual saves until a feed is achieved, or the affliction is cured. The &#039;&#039;&#039;Will save DC is 15 + manifestation level&#039;&#039;&#039; and must be made each day.&lt;br /&gt;
&lt;br /&gt;
Should the afflicted party fail the Will save the next time they rest their corruption takes over and they unconsciously hunt and feed, drinking a sentient creature dry. This ultimately progresses the Vampirism corruption, as per Progression.&lt;br /&gt;
&lt;br /&gt;
If the afflicted party is able to be restrained when in their corruption state and fed appropriately as detailed under Progression the corruption does not progress. However, the Will save against the progression of the corruption increases by 2, these increases stack with themselves and other sources to the Will save DC versus progression, lasting until the corruption progresses.&lt;br /&gt;
&lt;br /&gt;
===Inability to Feed===&lt;br /&gt;
Should circumstances make feeding impossible for any reason, such as being restrained effectively or having nothing to feed upon, then the afflicted party begins to starve as if they had not eaten for 3 days as per the starvation rules.&lt;br /&gt;
&lt;br /&gt;
The afflicted party continues to thirst for blood and struggle to escape and feed until they have received &amp;lt;u&amp;gt;five times&amp;lt;/u&amp;gt; the amount of blood from sentient creatures they normally require.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#278c49;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:Info-icon-white.png|25px]] &#039;&#039;&#039;Dirty Blood&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#50C878;padding-left: 20px;padding-right: 20px;&amp;quot; | Should the afflicted party be of their own mind and opt for feeding on dirty blood, they must feed on five times the normal amount of blood required from the dirty blood source too. This equates to 15 times the amount of blood required.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dropping Below 0 HP===&lt;br /&gt;
Should an afflicted party drop below 0 hit points they must attempt a save as if they had not drunk enough blood for that week. &lt;br /&gt;
&lt;br /&gt;
[[File:evil female vampire in a dimly lit ruin with a winged creature in the background.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Vampirism Stages (Homebrewed)==&lt;br /&gt;
The official rules of the vampirism corruption stages can be found on aonprd.com. The following is an adapted rule set for &lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 1:===&lt;br /&gt;
Once you feed on an innocent sentient creature, your alignment shifts one step towards evil and spells that detect undead sense you, though the peculiar result they return informs the caster that youâ€™re still a living creature. Other spells and effects donâ€™t treat you as undead.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 1.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 2:===&lt;br /&gt;
The second time you feed on an innocent creature, your alignment shifts one step towards evil and you lose the ability to heal naturally and can only heal in similar manners as undead. An example of which is you can only heal through negative energy, positive energy hurts you from spells such as cure light wounds.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 2.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 3:===&lt;br /&gt;
The third time you feed on an innocent creature, you are affected by spells and abilities as if your creature type were undead (including bane and the favoured enemy class feature). This doesnâ€™t grant you any of the immunities of being undead, nor does it make you immune to effects that target living creatures.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 3.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 4:===&lt;br /&gt;
The fourth time this occurs, you become an NPC vampire under the GMâ€™s control.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 4.&lt;br /&gt;
&lt;br /&gt;
[[File:vampire performing a ritual of control.jpg]]&lt;br /&gt;
==Alternate Vampirism Stages (Homebrewed)==&lt;br /&gt;
Not all vampires in [[Inventa Information|Inventa]] are evil entities, some have fought the urges and learned to control their powers. Maintaining control of one&#039;s own body through vampirism is a challenge everyday and brings a permanent risk of becoming an evil variant. This is possible for any entity that becomes afflicted with vampirism and as such follows a separate set of stages with condition depending.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 1:===&lt;br /&gt;
Once you have avoided feeding on an innocent creature for a period of three months spells that detect undead sense you. However the results from these spells reveal a peculiar result and the information a caster gains from the spell reveals that you&#039;re still a living creature.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -1.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 2:===&lt;br /&gt;
Should you maintain the ability to not feed on an innocent creature for a period of six months you lose the ability to heal naturally and can only heal in similar manners as to undead. An example of which is you can only heal through negative energy, positive energy hurts you from spells such as cure light wounds.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -2.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 3:===&lt;br /&gt;
If you have maintained the ability to not feed on an innocent creature for a period of twelve months you are affected by spells and abilities as if your creature type was undead. This includes bane and favoured enemy class features. This doesn&#039;t grant you any of the immunities of being undead, nor does it make you immune to effects that target living creatures. &lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -3.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 4:===&lt;br /&gt;
After the completion of a control ritual you can become a full fledged vampire with all boons and misfortune. You are permanently in control of your vampiric state, however should you fail to feed for a week you gain a negative level which can only be cured with a feed following the rules under Failure to Feed.&lt;br /&gt;
&lt;br /&gt;
You are to be treated permanently as if you are two levels higher than you actually are by the game master and for factors regarding encounter design. Your effect caster level for vampiric related spells and abilities is equal to your total level.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -4.&lt;br /&gt;
&lt;br /&gt;
=Glossary=&lt;br /&gt;
See common terms used throughout this article and work out their definitions.&lt;/div&gt;</summary>
		<author><name>Ani</name></author>
	</entry>
	<entry>
		<id>https://inventa.dicespelled.com/index.php?title=Vampirism&amp;diff=149</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://inventa.dicespelled.com/index.php?title=Vampirism&amp;diff=149"/>
		<updated>2024-05-20T20:00:43Z</updated>

		<summary type="html">&lt;p&gt;Ani: /* Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vampirism presents itself in a variety of different forms, from a simple disease to a more worrying ritualistic affliction. The affliction in most regards is transmitted through bites and inflected blood, but has been known to be done so through the use of magic. Whilst a bite from a vampiric source isn&#039;t seen as certain doom, it is still considered a very unfortunate event.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#de9a35;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:Warning-icon-white.png|25px]] &#039;&#039;&#039;Level Appropriation&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#f7c881;padding-left: 20px;padding-right: 20px;&amp;quot; | This disease should not be aimed at characters lower than the &#039;&#039;&#039;5th level&#039;&#039;&#039; due to how dangerous it can be to low hit-point entities. The save is also incredibly hard at such a level and should only be implemented if discussed thoroughly between gamemaster and players.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The true origins of vampirism are not known, but are considered by many to be the work of the evil deities during their phasic shifts as they were taught magic when they were still [[Titans]]. Not many seek true vampirism, but do idolise the eternal life that comes as part of the affliction. This idea leads a lot to experiment with vampirism, the act of which is highly illegal within most territories. These experimentations have led the world to having many new problems, as well as the introduction of a half breed, the [[Dhampir]]. &lt;br /&gt;
&lt;br /&gt;
[[File:vampire floating within a stasis chamber in a laboratory.jpg]] &lt;br /&gt;
&lt;br /&gt;
Scientifically the affliction is known as Porphyria Morbus, pronounced &#039;&#039;por-phyr-i-a more-bus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Test subjects infected with the affliction willing have demonstrated a weakness to the UV rays, a loss of control of their own mind, and urges to feed on the blood of other creatures. The progression of Vampirism isn&#039;t kind and most of the time when someone is bitten within a society, if no treatment is available, they will be mercifully killed.&lt;br /&gt;
&lt;br /&gt;
=Types of Vampires=&lt;br /&gt;
For millennia, tales of blood-sucking fiends have chilled the spines of mortals. But vampires are far from a monolithic race. Beneath the chilling faÃ§ade lurks a diverse web of undead beings, each with their own motivations, strengths, and weaknesses. Vampires can be broadly categorised into four main classifications: Non-Sentient, Semi-Sentient, Sentient and Major Entities. Sentient vampires retain their intelligence and personality from their mortal life, while Non-sentient vampires are driven purely by instinct. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s a full breakdown of each type of vampire:&lt;br /&gt;
&lt;br /&gt;
==Non-Sentient Vampires==&lt;br /&gt;
Non-Sentient are driven purely by instinct and hunger, lacking the intelligence or self-control of their sentient counterparts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Vampires:&#039;&#039;&#039; Once ordinary animals twisted by the curse, these creatures retain some animalistic behaviours but crave blood above all else.&lt;br /&gt;
&lt;br /&gt;
==Semi-Sentient Vampires==&lt;br /&gt;
Semi-Sentient vampires retain some fragments of their former selves, but their intelligence and sanity are teetering on the edge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feral Vampires:&#039;&#039;&#039; Once human or sentient beings, Feral Vampires have been consumed by the curse. They are savage and unpredictable, driven by base hunger and instinct.&lt;br /&gt;
&lt;br /&gt;
==Sentient Vampires==&lt;br /&gt;
These vampires retain their intelligence and personality, though forever altered by the curse. They grapple with their monstrous nature and often possess unique vampiric abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classic Vampire:&#039;&#039;&#039; The sophisticated and cunning vampire, often depicted with a seductive charm that masks their predatory nature. They have the ability to blend into human society, manipulating others to get what they want.&lt;br /&gt;
&#039;&#039;&#039;Vampire Thrall:&#039;&#039;&#039; A recently turned vampire, struggling with their newfound hunger and urges. They may retain some of their humanity but are beholden to their sire or mistress, the vampire who turned them.&lt;br /&gt;
&#039;&#039;&#039;Vampire Hunter:&#039;&#039;&#039; A rare breed who dedicate their existence to hunting and destroying other vampires. Their motivations can vary, from vengeance to a twisted sense of justice.&lt;br /&gt;
&#039;&#039;&#039;Dhampir:&#039;&#039;&#039; The offspring of a vampire and a human, Dhampirs inherit some vampiric traits but are not completely succumbed to the curse. They can sometimes walk in the sunlight and may even possess a natural resistance to vampiric abilities.&lt;br /&gt;
&lt;br /&gt;
===Known Vampire Factions===&lt;br /&gt;
[[File:hooded red robe vampire in the jungle.jpg]]&lt;br /&gt;
- [ ] Known Vampire Factions (Blackened Leaves / Phantom Council)&lt;br /&gt;
&lt;br /&gt;
==Major Vampire Entities==&lt;br /&gt;
These are the most powerful and ancient vampires, beings of immense power who may inspire or command legions of lesser undead. Known major entities within [[Inventa Information|Inventa]] include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
- [[Zogoroth]] - Vampiric Demon Lord&lt;br /&gt;
&lt;br /&gt;
=Countering Vampirism=&lt;br /&gt;
Vampirism, like other afflictions can be countered if the appropriate steps are taken in time. Whilst it is not necessarily the most comfortable situation to find oneself in, removal of an affliction can for the most part give the subject a normal life.&lt;br /&gt;
&lt;br /&gt;
==Method 1: Removal of the Affliction==&lt;br /&gt;
To counter the ill effects of the vampirism disease two spells must be cast in quick succession one after another. The afflicted must be restrained to the point at which they start to starve and then the spells are cast whilst in the weakened state. &lt;br /&gt;
&lt;br /&gt;
The spells required are [[Remove Curse]] to eliminate the protective magical barrier that the disease possess, followed by [[Remove Disease]]. &lt;br /&gt;
&lt;br /&gt;
The DC for the disease is the same as the current manifestation DC the afflicted party has obtained.&lt;br /&gt;
&lt;br /&gt;
==Method 2: Resurrection==&lt;br /&gt;
Whilst casting resurrection on a vampire will kill them, should you kill a person with vampirism and then cast resurrection, true resurrection or any spell that restores the party to life, they will not return with the disease.&lt;br /&gt;
&lt;br /&gt;
=Mechanics of Vampirism Progression (Homebrewed)=&lt;br /&gt;
The official pathfinder rules of the Vampirism affliction can be found underneath the [https://aonprd.com/Corruptions.aspx?ItemName=All corruptions section on aonprd.com]. The following rules are what are used within [[Inventa Information|Inventa]] and should be done so consistently throughout.&lt;br /&gt;
&lt;br /&gt;
==Catalyst==&lt;br /&gt;
Being bitten by a vampire or a vampiric entity and failing the appropriate Fortitude save as you attempt to fight off the affliction will infect you with the affliction. This then becomes a management system for both the player and the gamemaster. To make things easier here are several tables and resources to help with determining DCs and working out what happens during play.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Table Catalyst&lt;br /&gt;
|-&lt;br /&gt;
! Bitten By !! Fortitude Save DC   !! What Section Does This Link To?  &lt;br /&gt;
|-&lt;br /&gt;
| Animal Vampire  || 0 + Creature&#039;s CR (Minimum 5) || Non-Sentient Vampires &lt;br /&gt;
|-&lt;br /&gt;
| Magical Beast Vampire || 5 + Creature&#039;s CR (Minimum 10) || Semi Sentient Vampires&lt;br /&gt;
|-&lt;br /&gt;
| Feral Vampire || 10 + Creature&#039;s CR (Minimum 12) || Semi-Sentient Vampires &amp;gt; Feral Vampires&lt;br /&gt;
|-&lt;br /&gt;
| Full Sentient Vampire || 15 + Creature&#039;s CR (Minimum 18) || Sentient Vampires &lt;br /&gt;
|-&lt;br /&gt;
| Vampiric Lord or God || 20 + Creature&#039;s CR (Minimum 25) || Major Vampire Entities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
Vampirism is believed to progress when the afflicted party feeds off and kills a sentient creature. Each week the afflicted party must drink the blood of a sentient creature on size category smaller than themselves, or larger. This drain must be enough to deal Constitution damage equal to their manifestation level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; 1 pint of blood causes 1 CON damage as per the [https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/bloatmage/ bloatmage class ability &amp;quot;absorb&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#68cbd0;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:Warning-icon-white.png|25px]] &#039;&#039;&#039;At A Glance&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1f7f9;padding-left: 20px;padding-right: 20px;&amp;quot; | The afflicted party must deal their manifestation level in Constitution damage to a sentient creature one size category smaller than themselves, or larger, each week.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the afflicted party does not have the fangs manifestation they must feed on a willing or helpless creature to achieve the Constitution damage required.&lt;br /&gt;
&lt;br /&gt;
[[File:vampiric tiger in the jungle under the moonlight.jpg]]&lt;br /&gt;
===Dirty Blood - Additional Rules (Homebrewed)===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#de9a35;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:Warning-icon-white|25px]] &#039;&#039;&#039;Warning&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#f7c881;padding-left: 20px;padding-right: 20px;&amp;quot; | This ruleset is a work in progress and is subject to change to become fully balanced.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Whilst it tastes disgusting and the afflicted party needs to consume three times the amount, they can drink the creature of non-sentient creatures such as animals to achieve the Constitution damage required. This blood is &amp;quot;dirty&amp;quot; and seen as an impure food source, also exposing them to further risks.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#68cbd0;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:Closer-look-icon-white.png|25px]] &#039;&#039;&#039;At A Glance&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1f7f9;padding-left: 20px;padding-right: 20px;&amp;quot; | The afflicted party must deal 3x their manifestation level in Constitution damage to a non-sentient creature one size category smaller than themselves, or larger, each week.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you drink this as their source of blood for the week they must succeed a &#039;&#039;&#039;Fortitude save (DC = 10 + manifestation level)&#039;&#039;&#039; at the end of the week. &lt;br /&gt;
&lt;br /&gt;
Upon failing this save the DC of their corruption saves increases by 1 until their corruption reaches the next stage where it resets.&lt;br /&gt;
&lt;br /&gt;
===Failure to Feed===&lt;br /&gt;
Should the afflicted party not feed within the week&#039;s time span they must make continual saves until a feed is achieved, or the affliction is cured. The &#039;&#039;&#039;Will save DC is 15 + manifestation level&#039;&#039;&#039; and must be made each day.&lt;br /&gt;
&lt;br /&gt;
Should the afflicted party fail the Will save the next time they rest their corruption takes over and they unconsciously hunt and feed, drinking a sentient creature dry. This ultimately progresses the Vampirism corruption, as per Progression.&lt;br /&gt;
&lt;br /&gt;
If the afflicted party is able to be restrained when in their corruption state and fed appropriately as detailed under Progression the corruption does not progress. However, the Will save against the progression of the corruption increases by 2, these increases stack with themselves and other sources to the Will save DC versus progression, lasting until the corruption progresses.&lt;br /&gt;
&lt;br /&gt;
===Inability to Feed===&lt;br /&gt;
Should circumstances make feeding impossible for any reason, such as being restrained effectively or having nothing to feed upon, then the afflicted party begins to starve as if they had not eaten for 3 days as per the starvation rules.&lt;br /&gt;
&lt;br /&gt;
The afflicted party continues to thirst for blood and struggle to escape and feed until they have received &amp;lt;u&amp;gt;five times&amp;lt;/u&amp;gt; the amount of blood from sentient creatures they normally require.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#278c49;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:Warning-icon-white|25px]] &#039;&#039;&#039;Dirty Blood&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#50C878;padding-left: 20px;padding-right: 20px;&amp;quot; | Should the afflicted party be of their own mind and opt for feeding on dirty blood, they must feed on five times the normal amount of blood required from the dirty blood source too. This equates to 15 times the amount of blood required.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dropping Below 0 HP===&lt;br /&gt;
Should an afflicted party drop below 0 hit points they must attempt a save as if they had not drunk enough blood for that week. &lt;br /&gt;
&lt;br /&gt;
[[File:evil female vampire in a dimly lit ruin with a winged creature in the background.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Vampirism Stages (Homebrewed)==&lt;br /&gt;
The official rules of the vampirism corruption stages can be found on aonprd.com. The following is an adapted rule set for &lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 1:===&lt;br /&gt;
Once you feed on an innocent sentient creature, your alignment shifts one step towards evil and spells that detect undead sense you, though the peculiar result they return informs the caster that youâ€™re still a living creature. Other spells and effects donâ€™t treat you as undead.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 1.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 2:===&lt;br /&gt;
The second time you feed on an innocent creature, your alignment shifts one step towards evil and you lose the ability to heal naturally and can only heal in similar manners as undead. An example of which is you can only heal through negative energy, positive energy hurts you from spells such as cure light wounds.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 2.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 3:===&lt;br /&gt;
The third time you feed on an innocent creature, you are affected by spells and abilities as if your creature type were undead (including bane and the favoured enemy class feature). This doesnâ€™t grant you any of the immunities of being undead, nor does it make you immune to effects that target living creatures.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 3.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 4:===&lt;br /&gt;
The fourth time this occurs, you become an NPC vampire under the GMâ€™s control.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 4.&lt;br /&gt;
&lt;br /&gt;
[[File:vampire performing a ritual of control.jpg]]&lt;br /&gt;
==Alternate Vampirism Stages (Homebrewed)==&lt;br /&gt;
Not all vampires in [[Inventa Information|Inventa]] are evil entities, some have fought the urges and learned to control their powers. Maintaining control of one&#039;s own body through vampirism is a challenge everyday and brings a permanent risk of becoming an evil variant. This is possible for any entity that becomes afflicted with vampirism and as such follows a separate set of stages with condition depending.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 1:===&lt;br /&gt;
Once you have avoided feeding on an innocent creature for a period of three months spells that detect undead sense you. However the results from these spells reveal a peculiar result and the information a caster gains from the spell reveals that you&#039;re still a living creature.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -1.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 2:===&lt;br /&gt;
Should you maintain the ability to not feed on an innocent creature for a period of six months you lose the ability to heal naturally and can only heal in similar manners as to undead. An example of which is you can only heal through negative energy, positive energy hurts you from spells such as cure light wounds.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -2.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 3:===&lt;br /&gt;
If you have maintained the ability to not feed on an innocent creature for a period of twelve months you are affected by spells and abilities as if your creature type was undead. This includes bane and favoured enemy class features. This doesn&#039;t grant you any of the immunities of being undead, nor does it make you immune to effects that target living creatures. &lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -3.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 4:===&lt;br /&gt;
After the completion of a control ritual you can become a full fledged vampire with all boons and misfortune. You are permanently in control of your vampiric state, however should you fail to feed for a week you gain a negative level which can only be cured with a feed following the rules under Failure to Feed.&lt;br /&gt;
&lt;br /&gt;
You are to be treated permanently as if you are two levels higher than you actually are by the game master and for factors regarding encounter design. Your effect caster level for vampiric related spells and abilities is equal to your total level.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -4.&lt;br /&gt;
&lt;br /&gt;
=Glossary=&lt;br /&gt;
See common terms used throughout this article and work out their definitions.&lt;/div&gt;</summary>
		<author><name>Ani</name></author>
	</entry>
	<entry>
		<id>https://inventa.dicespelled.com/index.php?title=Vampirism&amp;diff=147</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://inventa.dicespelled.com/index.php?title=Vampirism&amp;diff=147"/>
		<updated>2024-05-20T19:55:53Z</updated>

		<summary type="html">&lt;p&gt;Ani: /* Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vampirism presents itself in a variety of different forms, from a simple disease to a more worrying ritualistic affliction. The affliction in most regards is transmitted through bites and inflected blood, but has been known to be done so through the use of magic. Whilst a bite from a vampiric source isn&#039;t seen as certain doom, it is still considered a very unfortunate event.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#de9a35;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:Warning-icon-white.png|25px]] &#039;&#039;&#039;Level Appropriation&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#f7c881;padding-left: 20px;padding-right: 20px;&amp;quot; | This disease should not be aimed at characters lower than the &#039;&#039;&#039;5th level&#039;&#039;&#039; due to how dangerous it can be to low hit-point entities. The save is also incredibly hard at such a level and should only be implemented if discussed thoroughly between gamemaster and players.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The true origins of vampirism are not known, but are considered by many to be the work of the evil deities during their phasic shifts as they were taught magic when they were still [[Titans]]. Not many seek true vampirism, but do idolise the eternal life that comes as part of the affliction. This idea leads a lot to experiment with vampirism, the act of which is highly illegal within most territories. These experimentations have led the world to having many new problems, as well as the introduction of a half breed, the [[Dhampir]]. &lt;br /&gt;
&lt;br /&gt;
[[File:vampire floating within a stasis chamber in a laboratory.jpg]] &lt;br /&gt;
&lt;br /&gt;
Scientifically the affliction is known as Porphyria Morbus, pronounced &#039;&#039;por-phyr-i-a more-bus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Test subjects infected with the affliction willing have demonstrated a weakness to the UV rays, a loss of control of their own mind, and urges to feed on the blood of other creatures. The progression of Vampirism isn&#039;t kind and most of the time when someone is bitten within a society, if no treatment is available, they will be mercifully killed.&lt;br /&gt;
&lt;br /&gt;
=Types of Vampires=&lt;br /&gt;
For millennia, tales of blood-sucking fiends have chilled the spines of mortals. But vampires are far from a monolithic race. Beneath the chilling faÃ§ade lurks a diverse web of undead beings, each with their own motivations, strengths, and weaknesses. Vampires can be broadly categorised into four main classifications: Non-Sentient, Semi-Sentient, Sentient and Major Entities. Sentient vampires retain their intelligence and personality from their mortal life, while Non-sentient vampires are driven purely by instinct. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s a full breakdown of each type of vampire:&lt;br /&gt;
&lt;br /&gt;
==Non-Sentient Vampires==&lt;br /&gt;
Non-Sentient are driven purely by instinct and hunger, lacking the intelligence or self-control of their sentient counterparts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Vampires:&#039;&#039;&#039; Once ordinary animals twisted by the curse, these creatures retain some animalistic behaviours but crave blood above all else.&lt;br /&gt;
&lt;br /&gt;
==Semi-Sentient Vampires==&lt;br /&gt;
Semi-Sentient vampires retain some fragments of their former selves, but their intelligence and sanity are teetering on the edge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feral Vampires:&#039;&#039;&#039; Once human or sentient beings, Feral Vampires have been consumed by the curse. They are savage and unpredictable, driven by base hunger and instinct.&lt;br /&gt;
&lt;br /&gt;
==Sentient Vampires==&lt;br /&gt;
These vampires retain their intelligence and personality, though forever altered by the curse. They grapple with their monstrous nature and often possess unique vampiric abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classic Vampire:&#039;&#039;&#039; The sophisticated and cunning vampire, often depicted with a seductive charm that masks their predatory nature. They have the ability to blend into human society, manipulating others to get what they want.&lt;br /&gt;
&#039;&#039;&#039;Vampire Thrall:&#039;&#039;&#039; A recently turned vampire, struggling with their newfound hunger and urges. They may retain some of their humanity but are beholden to their sire or mistress, the vampire who turned them.&lt;br /&gt;
&#039;&#039;&#039;Vampire Hunter:&#039;&#039;&#039; A rare breed who dedicate their existence to hunting and destroying other vampires. Their motivations can vary, from vengeance to a twisted sense of justice.&lt;br /&gt;
&#039;&#039;&#039;Dhampir:&#039;&#039;&#039; The offspring of a vampire and a human, Dhampirs inherit some vampiric traits but are not completely succumbed to the curse. They can sometimes walk in the sunlight and may even possess a natural resistance to vampiric abilities.&lt;br /&gt;
&lt;br /&gt;
===Known Vampire Factions===&lt;br /&gt;
[[File:hooded red robe vampire in the jungle.jpg]]&lt;br /&gt;
- [ ] Known Vampire Factions (Blackened Leaves / Phantom Council)&lt;br /&gt;
&lt;br /&gt;
==Major Vampire Entities==&lt;br /&gt;
These are the most powerful and ancient vampires, beings of immense power who may inspire or command legions of lesser undead. Known major entities within [[Inventa Information|Inventa]] include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
- [[Zogoroth]] - Vampiric Demon Lord&lt;br /&gt;
&lt;br /&gt;
=Countering Vampirism=&lt;br /&gt;
Vampirism, like other afflictions can be countered if the appropriate steps are taken in time. Whilst it is not necessarily the most comfortable situation to find oneself in, removal of an affliction can for the most part give the subject a normal life.&lt;br /&gt;
&lt;br /&gt;
==Method 1: Removal of the Affliction==&lt;br /&gt;
To counter the ill effects of the vampirism disease two spells must be cast in quick succession one after another. The afflicted must be restrained to the point at which they start to starve and then the spells are cast whilst in the weakened state. &lt;br /&gt;
&lt;br /&gt;
The spells required are [[Remove Curse]] to eliminate the protective magical barrier that the disease possess, followed by [[Remove Disease]]. &lt;br /&gt;
&lt;br /&gt;
The DC for the disease is the same as the current manifestation DC the afflicted party has obtained.&lt;br /&gt;
&lt;br /&gt;
==Method 2: Resurrection==&lt;br /&gt;
Whilst casting resurrection on a vampire will kill them, should you kill a person with vampirism and then cast resurrection, true resurrection or any spell that restores the party to life, they will not return with the disease.&lt;br /&gt;
&lt;br /&gt;
=Mechanics of Vampirism Progression (Homebrewed)=&lt;br /&gt;
The official pathfinder rules of the Vampirism affliction can be found underneath the [https://aonprd.com/Corruptions.aspx?ItemName=All corruptions section on aonprd.com]. The following rules are what are used within [[Inventa Information|Inventa]] and should be done so consistently throughout.&lt;br /&gt;
&lt;br /&gt;
==Catalyst==&lt;br /&gt;
Being bitten by a vampire or a vampiric entity and failing the appropriate Fortitude save as you attempt to fight off the affliction will infect you with the affliction. This then becomes a management system for both the player and the gamemaster. To make things easier here are several tables and resources to help with determining DCs and working out what happens during play.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Table Catalyst&lt;br /&gt;
|-&lt;br /&gt;
! Bitten By !! Fortitude Save DC   !! What Section Does This Link To?  &lt;br /&gt;
|-&lt;br /&gt;
| Animal Vampire  || 0 + Creature&#039;s CR (Minimum 5) || Non-Sentient Vampires &lt;br /&gt;
|-&lt;br /&gt;
| Magical Beast Vampire || 5 + Creature&#039;s CR (Minimum 10) || Semi Sentient Vampires&lt;br /&gt;
|-&lt;br /&gt;
| Feral Vampire || 10 + Creature&#039;s CR (Minimum 12) || Semi-Sentient Vampires &amp;gt; Feral Vampires&lt;br /&gt;
|-&lt;br /&gt;
| Full Sentient Vampire || 15 + Creature&#039;s CR (Minimum 18) || Sentient Vampires &lt;br /&gt;
|-&lt;br /&gt;
| Vampiric Lord or God || 20 + Creature&#039;s CR (Minimum 25) || Major Vampire Entities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
Vampirism is believed to progress when the afflicted party feeds off and kills a sentient creature. Each week the afflicted party must drink the blood of a sentient creature on size category smaller than themselves, or larger. This drain must be enough to deal Constitution damage equal to their manifestation level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; 1 pint of blood causes 1 CON damage as per the [https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/bloatmage/ bloatmage class ability &amp;quot;absorb&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#68cbd0;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:Closer-look-icon-white.png|25px]] &#039;&#039;&#039;At A Glance&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1f7f9;padding-left: 20px;padding-right: 20px;&amp;quot; | The afflicted party must deal their manifestation level in Constitution damage to a sentient creature one size category smaller than themselves, or larger, each week.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the afflicted party does not have the fangs manifestation they must feed on a willing or helpless creature to achieve the Constitution damage required.&lt;br /&gt;
&lt;br /&gt;
[[File:vampiric tiger in the jungle under the moonlight.jpg]]&lt;br /&gt;
===Dirty Blood - Additional Rules (Homebrewed)===&lt;br /&gt;
```ad-warning&lt;br /&gt;
&lt;br /&gt;
This ruleset is a work in progress and is subject to change to become fully balanced.&lt;br /&gt;
```&lt;br /&gt;
Whilst it tastes disgusting and the afflicted party needs to consume three times the amount, they can drink the creature of non-sentient creatures such as animals to achieve the Constitution damage required. This blood is &amp;quot;dirty&amp;quot; and seen as an impure food source, also exposing them to further risks.&lt;br /&gt;
&lt;br /&gt;
```ad-note&lt;br /&gt;
title: **At A Glance** &lt;br /&gt;
&lt;br /&gt;
The afflicted party must deal 3x their manifestation level in Constitution damage to a non-sentient creature one size category smaller than themselves, or larger, each week.&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
If you drink this as their source of blood for the week they must succeed a &#039;&#039;&#039;Fortitude save (DC = 10 + manifestation level)&#039;&#039;&#039; at the end of the week. &lt;br /&gt;
&lt;br /&gt;
Upon failing this save the DC of their corruption saves increases by 1 until their corruption reaches the next stage where it resets.&lt;br /&gt;
&lt;br /&gt;
===Failure to Feed===&lt;br /&gt;
Should the afflicted party not feed within the week&#039;s time span they must make continual saves until a feed is achieved, or the affliction is cured. The &#039;&#039;&#039;Will save DC is 15 + manifestation level&#039;&#039;&#039; and must be made each day.&lt;br /&gt;
&lt;br /&gt;
Should the afflicted party fail the Will save the next time they rest their corruption takes over and they unconsciously hunt and feed, drinking a sentient creature dry. This ultimately progresses the Vampirism corruption, as per Progression.&lt;br /&gt;
&lt;br /&gt;
If the afflicted party is able to be restrained when in their corruption state and fed appropriately as detailed under Progression the corruption does not progress. However, the Will save against the progression of the corruption increases by 2, these increases stack with themselves and other sources to the Will save DC versus progression, lasting until the corruption progresses.&lt;br /&gt;
&lt;br /&gt;
===Inability to Feed===&lt;br /&gt;
Should circumstances make feeding impossible for any reason, such as being restrained effectively or having nothing to feed upon, then the afflicted party begins to starve as if they had not eaten for 3 days as per the starvation rules.&lt;br /&gt;
&lt;br /&gt;
The afflicted party continues to thirst for blood and struggle to escape and feed until they have received &amp;lt;u&amp;gt;five times&amp;lt;/u&amp;gt; the amount of blood from sentient creatures they normally require.&lt;br /&gt;
&lt;br /&gt;
```ad-info&lt;br /&gt;
title: Dirty Blood&lt;br /&gt;
&lt;br /&gt;
Should the afflicted party be of their own mind and opt for feeding on dirty blood, they must feed on five times the normal amount of blood required from the dirty blood source too. This equates to 15 times the amount of blood required.&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
===Dropping Below 0 HP===&lt;br /&gt;
Should an afflicted party drop below 0 hit points they must attempt a save as if they had not drunk enough blood for that week. &lt;br /&gt;
&lt;br /&gt;
[[File:evil female vampire in a dimly lit ruin with a winged creature in the background.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Vampirism Stages (Homebrewed)==&lt;br /&gt;
The official rules of the vampirism corruption stages can be found on aonprd.com. The following is an adapted rule set for &lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 1:===&lt;br /&gt;
Once you feed on an innocent sentient creature, your alignment shifts one step towards evil and spells that detect undead sense you, though the peculiar result they return informs the caster that youâ€™re still a living creature. Other spells and effects donâ€™t treat you as undead.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 1.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 2:===&lt;br /&gt;
The second time you feed on an innocent creature, your alignment shifts one step towards evil and you lose the ability to heal naturally and can only heal in similar manners as undead. An example of which is you can only heal through negative energy, positive energy hurts you from spells such as cure light wounds.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 2.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 3:===&lt;br /&gt;
The third time you feed on an innocent creature, you are affected by spells and abilities as if your creature type were undead (including bane and the favoured enemy class feature). This doesnâ€™t grant you any of the immunities of being undead, nor does it make you immune to effects that target living creatures.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 3.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 4:===&lt;br /&gt;
The fourth time this occurs, you become an NPC vampire under the GMâ€™s control.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 4.&lt;br /&gt;
&lt;br /&gt;
[[File:vampire performing a ritual of control.jpg]]&lt;br /&gt;
==Alternate Vampirism Stages (Homebrewed)==&lt;br /&gt;
Not all vampires in [[Inventa Information|Inventa]] are evil entities, some have fought the urges and learned to control their powers. Maintaining control of one&#039;s own body through vampirism is a challenge everyday and brings a permanent risk of becoming an evil variant. This is possible for any entity that becomes afflicted with vampirism and as such follows a separate set of stages with condition depending.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 1:===&lt;br /&gt;
Once you have avoided feeding on an innocent creature for a period of three months spells that detect undead sense you. However the results from these spells reveal a peculiar result and the information a caster gains from the spell reveals that you&#039;re still a living creature.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -1.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 2:===&lt;br /&gt;
Should you maintain the ability to not feed on an innocent creature for a period of six months you lose the ability to heal naturally and can only heal in similar manners as to undead. An example of which is you can only heal through negative energy, positive energy hurts you from spells such as cure light wounds.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -2.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 3:===&lt;br /&gt;
If you have maintained the ability to not feed on an innocent creature for a period of twelve months you are affected by spells and abilities as if your creature type was undead. This includes bane and favoured enemy class features. This doesn&#039;t grant you any of the immunities of being undead, nor does it make you immune to effects that target living creatures. &lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -3.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 4:===&lt;br /&gt;
After the completion of a control ritual you can become a full fledged vampire with all boons and misfortune. You are permanently in control of your vampiric state, however should you fail to feed for a week you gain a negative level which can only be cured with a feed following the rules under Failure to Feed.&lt;br /&gt;
&lt;br /&gt;
You are to be treated permanently as if you are two levels higher than you actually are by the game master and for factors regarding encounter design. Your effect caster level for vampiric related spells and abilities is equal to your total level.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -4.&lt;br /&gt;
&lt;br /&gt;
=Glossary=&lt;br /&gt;
See common terms used throughout this article and work out their definitions.&lt;/div&gt;</summary>
		<author><name>Ani</name></author>
	</entry>
	<entry>
		<id>https://inventa.dicespelled.com/index.php?title=File:Closer-look-icon-white.png&amp;diff=146</id>
		<title>File:Closer-look-icon-white.png</title>
		<link rel="alternate" type="text/html" href="https://inventa.dicespelled.com/index.php?title=File:Closer-look-icon-white.png&amp;diff=146"/>
		<updated>2024-05-20T19:54:43Z</updated>

		<summary type="html">&lt;p&gt;Ani: closer look alternate icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
closer look alternate icon&lt;/div&gt;</summary>
		<author><name>Ani</name></author>
	</entry>
	<entry>
		<id>https://inventa.dicespelled.com/index.php?title=Vampirism&amp;diff=140</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://inventa.dicespelled.com/index.php?title=Vampirism&amp;diff=140"/>
		<updated>2024-05-20T19:47:23Z</updated>

		<summary type="html">&lt;p&gt;Ani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vampirism presents itself in a variety of different forms, from a simple disease to a more worrying ritualistic affliction. The affliction in most regards is transmitted through bites and inflected blood, but has been known to be done so through the use of magic. Whilst a bite from a vampiric source isn&#039;t seen as certain doom, it is still considered a very unfortunate event.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#de9a35;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:Warning-icon-white.png|25px|]] &#039;&#039;&#039;Level Appropriation&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#f7c881;padding-left: 20px;padding-right: 20px;&amp;quot; | This disease should not be aimed at characters lower than the &#039;&#039;&#039;5th level&#039;&#039;&#039; due to how dangerous it can be to low hit-point entities. The save is also incredibly hard at such a level and should only be implemented if discussed thoroughly between gamemaster and players.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The true origins of vampirism are not known, but are considered by many to be the work of the evil deities during their phasic shifts as they were taught magic when they were still [[Titans]]. Not many seek true vampirism, but do idolise the eternal life that comes as part of the affliction. This idea leads a lot to experiment with vampirism, the act of which is highly illegal within most territories. These experimentations have led the world to having many new problems, as well as the introduction of a half breed, the [[Dhampir]]. &lt;br /&gt;
&lt;br /&gt;
[[File:vampire floating within a stasis chamber in a laboratory.jpg]] &lt;br /&gt;
&lt;br /&gt;
Scientifically the affliction is known as Porphyria Morbus, pronounced &#039;&#039;por-phyr-i-a more-bus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Test subjects infected with the affliction willing have demonstrated a weakness to the UV rays, a loss of control of their own mind, and urges to feed on the blood of other creatures. The progression of Vampirism isn&#039;t kind and most of the time when someone is bitten within a society, if no treatment is available, they will be mercifully killed.&lt;br /&gt;
&lt;br /&gt;
=Types of Vampires=&lt;br /&gt;
For millennia, tales of blood-sucking fiends have chilled the spines of mortals. But vampires are far from a monolithic race. Beneath the chilling faÃ§ade lurks a diverse web of undead beings, each with their own motivations, strengths, and weaknesses. Vampires can be broadly categorised into four main classifications: Non-Sentient, Semi-Sentient, Sentient and Major Entities. Sentient vampires retain their intelligence and personality from their mortal life, while Non-sentient vampires are driven purely by instinct. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s a full breakdown of each type of vampire:&lt;br /&gt;
&lt;br /&gt;
==Non-Sentient Vampires==&lt;br /&gt;
Non-Sentient are driven purely by instinct and hunger, lacking the intelligence or self-control of their sentient counterparts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Vampires:&#039;&#039;&#039; Once ordinary animals twisted by the curse, these creatures retain some animalistic behaviours but crave blood above all else.&lt;br /&gt;
&lt;br /&gt;
==Semi-Sentient Vampires==&lt;br /&gt;
Semi-Sentient vampires retain some fragments of their former selves, but their intelligence and sanity are teetering on the edge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feral Vampires:&#039;&#039;&#039; Once human or sentient beings, Feral Vampires have been consumed by the curse. They are savage and unpredictable, driven by base hunger and instinct.&lt;br /&gt;
&lt;br /&gt;
==Sentient Vampires==&lt;br /&gt;
These vampires retain their intelligence and personality, though forever altered by the curse. They grapple with their monstrous nature and often possess unique vampiric abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classic Vampire:&#039;&#039;&#039; The sophisticated and cunning vampire, often depicted with a seductive charm that masks their predatory nature. They have the ability to blend into human society, manipulating others to get what they want.&lt;br /&gt;
&#039;&#039;&#039;Vampire Thrall:&#039;&#039;&#039; A recently turned vampire, struggling with their newfound hunger and urges. They may retain some of their humanity but are beholden to their sire or mistress, the vampire who turned them.&lt;br /&gt;
&#039;&#039;&#039;Vampire Hunter:&#039;&#039;&#039; A rare breed who dedicate their existence to hunting and destroying other vampires. Their motivations can vary, from vengeance to a twisted sense of justice.&lt;br /&gt;
&#039;&#039;&#039;Dhampir:&#039;&#039;&#039; The offspring of a vampire and a human, Dhampirs inherit some vampiric traits but are not completely succumbed to the curse. They can sometimes walk in the sunlight and may even possess a natural resistance to vampiric abilities.&lt;br /&gt;
&lt;br /&gt;
===Known Vampire Factions===&lt;br /&gt;
[[File:hooded red robe vampire in the jungle.jpg]]&lt;br /&gt;
- [ ] Known Vampire Factions (Blackened Leaves / Phantom Council)&lt;br /&gt;
&lt;br /&gt;
==Major Vampire Entities==&lt;br /&gt;
These are the most powerful and ancient vampires, beings of immense power who may inspire or command legions of lesser undead. Known major entities within [[Inventa Information|Inventa]] include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
- [[Zogoroth]] - Vampiric Demon Lord&lt;br /&gt;
&lt;br /&gt;
=Countering Vampirism=&lt;br /&gt;
Vampirism, like other afflictions can be countered if the appropriate steps are taken in time. Whilst it is not necessarily the most comfortable situation to find oneself in, removal of an affliction can for the most part give the subject a normal life.&lt;br /&gt;
&lt;br /&gt;
==Method 1: Removal of the Affliction==&lt;br /&gt;
To counter the ill effects of the vampirism disease two spells must be cast in quick succession one after another. The afflicted must be restrained to the point at which they start to starve and then the spells are cast whilst in the weakened state. &lt;br /&gt;
&lt;br /&gt;
The spells required are [[Remove Curse]] to eliminate the protective magical barrier that the disease possess, followed by [[Remove Disease]]. &lt;br /&gt;
&lt;br /&gt;
The DC for the disease is the same as the current manifestation DC the afflicted party has obtained.&lt;br /&gt;
&lt;br /&gt;
==Method 2: Resurrection==&lt;br /&gt;
Whilst casting resurrection on a vampire will kill them, should you kill a person with vampirism and then cast resurrection, true resurrection or any spell that restores the party to life, they will not return with the disease.&lt;br /&gt;
&lt;br /&gt;
=Mechanics of Vampirism Progression (Homebrewed)=&lt;br /&gt;
The official pathfinder rules of the Vampirism affliction can be found underneath the [https://aonprd.com/Corruptions.aspx?ItemName=All corruptions section on aonprd.com]. The following rules are what are used within [[Inventa Information|Inventa]] and should be done so consistently throughout.&lt;br /&gt;
&lt;br /&gt;
==Catalyst==&lt;br /&gt;
Being bitten by a vampire or a vampiric entity and failing the appropriate Fortitude save as you attempt to fight off the affliction will infect you with the affliction. This then becomes a management system for both the player and the gamemaster. To make things easier here are several tables and resources to help with determining DCs and working out what happens during play.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Table Catalyst&lt;br /&gt;
|-&lt;br /&gt;
! Bitten By !! Fortitude Save DC   !! What Section Does This Link To?  &lt;br /&gt;
|-&lt;br /&gt;
| Animal Vampire  || 0 + Creature&#039;s CR (Minimum 5) || Non-Sentient Vampires &lt;br /&gt;
|-&lt;br /&gt;
| Magical Beast Vampire || 5 + Creature&#039;s CR (Minimum 10) || Semi Sentient Vampires&lt;br /&gt;
|-&lt;br /&gt;
| Feral Vampire || 10 + Creature&#039;s CR (Minimum 12) || Semi-Sentient Vampires &amp;gt; Feral Vampires&lt;br /&gt;
|-&lt;br /&gt;
| Full Sentient Vampire || 15 + Creature&#039;s CR (Minimum 18) || Sentient Vampires &lt;br /&gt;
|-&lt;br /&gt;
| Vampiric Lord or God || 20 + Creature&#039;s CR (Minimum 25) || Major Vampire Entities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
Vampirism is believed to progress when the afflicted party feeds off and kills a sentient creature. Each week the afflicted party must drink the blood of a sentient creature on size category smaller than themselves, or larger. This drain must be enough to deal Constitution damage equal to their manifestation level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; 1 pint of blood causes 1 CON damage as per the [https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/bloatmage/ bloatmage class ability &amp;quot;absorb&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#68cbd0;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:At-a-glance-icon-white.png|25px|]] &#039;&#039;&#039;At A Glance&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1f7f9;padding-left: 20px;padding-right: 20px;&amp;quot; | The afflicted party must deal their manifestation level in Constitution damage to a sentient creature one size category smaller than themselves, or larger, each week.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the afflicted party does not have the fangs manifestation they must feed on a willing or helpless creature to achieve the Constitution damage required.&lt;br /&gt;
&lt;br /&gt;
[[File:vampiric tiger in the jungle under the moonlight.jpg]]&lt;br /&gt;
===Dirty Blood - Additional Rules (Homebrewed)===&lt;br /&gt;
```ad-warning&lt;br /&gt;
&lt;br /&gt;
This ruleset is a work in progress and is subject to change to become fully balanced.&lt;br /&gt;
```&lt;br /&gt;
Whilst it tastes disgusting and the afflicted party needs to consume three times the amount, they can drink the creature of non-sentient creatures such as animals to achieve the Constitution damage required. This blood is &amp;quot;dirty&amp;quot; and seen as an impure food source, also exposing them to further risks.&lt;br /&gt;
&lt;br /&gt;
```ad-note&lt;br /&gt;
title: **At A Glance** &lt;br /&gt;
&lt;br /&gt;
The afflicted party must deal 3x their manifestation level in Constitution damage to a non-sentient creature one size category smaller than themselves, or larger, each week.&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
If you drink this as their source of blood for the week they must succeed a &#039;&#039;&#039;Fortitude save (DC = 10 + manifestation level)&#039;&#039;&#039; at the end of the week. &lt;br /&gt;
&lt;br /&gt;
Upon failing this save the DC of their corruption saves increases by 1 until their corruption reaches the next stage where it resets.&lt;br /&gt;
&lt;br /&gt;
===Failure to Feed===&lt;br /&gt;
Should the afflicted party not feed within the week&#039;s time span they must make continual saves until a feed is achieved, or the affliction is cured. The &#039;&#039;&#039;Will save DC is 15 + manifestation level&#039;&#039;&#039; and must be made each day.&lt;br /&gt;
&lt;br /&gt;
Should the afflicted party fail the Will save the next time they rest their corruption takes over and they unconsciously hunt and feed, drinking a sentient creature dry. This ultimately progresses the Vampirism corruption, as per Progression.&lt;br /&gt;
&lt;br /&gt;
If the afflicted party is able to be restrained when in their corruption state and fed appropriately as detailed under Progression the corruption does not progress. However, the Will save against the progression of the corruption increases by 2, these increases stack with themselves and other sources to the Will save DC versus progression, lasting until the corruption progresses.&lt;br /&gt;
&lt;br /&gt;
===Inability to Feed===&lt;br /&gt;
Should circumstances make feeding impossible for any reason, such as being restrained effectively or having nothing to feed upon, then the afflicted party begins to starve as if they had not eaten for 3 days as per the starvation rules.&lt;br /&gt;
&lt;br /&gt;
The afflicted party continues to thirst for blood and struggle to escape and feed until they have received &amp;lt;u&amp;gt;five times&amp;lt;/u&amp;gt; the amount of blood from sentient creatures they normally require.&lt;br /&gt;
&lt;br /&gt;
```ad-info&lt;br /&gt;
title: Dirty Blood&lt;br /&gt;
&lt;br /&gt;
Should the afflicted party be of their own mind and opt for feeding on dirty blood, they must feed on five times the normal amount of blood required from the dirty blood source too. This equates to 15 times the amount of blood required.&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
===Dropping Below 0 HP===&lt;br /&gt;
Should an afflicted party drop below 0 hit points they must attempt a save as if they had not drunk enough blood for that week. &lt;br /&gt;
&lt;br /&gt;
[[File:evil female vampire in a dimly lit ruin with a winged creature in the background.jpg]]&lt;br /&gt;
==Vampirism Stages (Homebrewed)==&lt;br /&gt;
The official rules of the vampirism corruption stages can be found on aonprd.com. The following is an adapted rule set for &lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 1:===&lt;br /&gt;
Once you feed on an innocent sentient creature, your alignment shifts one step towards evil and spells that detect undead sense you, though the peculiar result they return informs the caster that youâ€™re still a living creature. Other spells and effects donâ€™t treat you as undead.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 1.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 2:===&lt;br /&gt;
The second time you feed on an innocent creature, your alignment shifts one step towards evil and you lose the ability to heal naturally and can only heal in similar manners as undead. An example of which is you can only heal through negative energy, positive energy hurts you from spells such as cure light wounds.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 2.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 3:===&lt;br /&gt;
The third time you feed on an innocent creature, you are affected by spells and abilities as if your creature type were undead (including bane and the favoured enemy class feature). This doesnâ€™t grant you any of the immunities of being undead, nor does it make you immune to effects that target living creatures.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 3.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 4:===&lt;br /&gt;
The fourth time this occurs, you become an NPC vampire under the GMâ€™s control.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 4.&lt;br /&gt;
&lt;br /&gt;
[[File:vampire performing a ritual of control.jpg]]&lt;br /&gt;
==Alternate Vampirism Stages (Homebrewed)==&lt;br /&gt;
Not all vampires in [[Inventa Information|Inventa]] are evil entities, some have fought the urges and learned to control their powers. Maintaining control of one&#039;s own body through vampirism is a challenge everyday and brings a permanent risk of becoming an evil variant. This is possible for any entity that becomes afflicted with vampirism and as such follows a separate set of stages with condition depending.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 1:===&lt;br /&gt;
Once you have avoided feeding on an innocent creature for a period of three months spells that detect undead sense you. However the results from these spells reveal a peculiar result and the information a caster gains from the spell reveals that you&#039;re still a living creature.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -1.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 2:===&lt;br /&gt;
Should you maintain the ability to not feed on an innocent creature for a period of six months you lose the ability to heal naturally and can only heal in similar manners as to undead. An example of which is you can only heal through negative energy, positive energy hurts you from spells such as cure light wounds.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -2.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 3:===&lt;br /&gt;
If you have maintained the ability to not feed on an innocent creature for a period of twelve months you are affected by spells and abilities as if your creature type was undead. This includes bane and favoured enemy class features. This doesn&#039;t grant you any of the immunities of being undead, nor does it make you immune to effects that target living creatures. &lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -3.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 4:===&lt;br /&gt;
After the completion of a control ritual you can become a full fledged vampire with all boons and misfortune. You are permanently in control of your vampiric state, however should you fail to feed for a week you gain a negative level which can only be cured with a feed following the rules under Failure to Feed.&lt;br /&gt;
&lt;br /&gt;
You are to be treated permanently as if you are two levels higher than you actually are by the game master and for factors regarding encounter design. Your effect caster level for vampiric related spells and abilities is equal to your total level.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -4.&lt;br /&gt;
&lt;br /&gt;
=Glossary=&lt;br /&gt;
See common terms used throughout this article and work out their definitions.&lt;/div&gt;</summary>
		<author><name>Ani</name></author>
	</entry>
	<entry>
		<id>https://inventa.dicespelled.com/index.php?title=File:At-a-glance-icon-white.png&amp;diff=139</id>
		<title>File:At-a-glance-icon-white.png</title>
		<link rel="alternate" type="text/html" href="https://inventa.dicespelled.com/index.php?title=File:At-a-glance-icon-white.png&amp;diff=139"/>
		<updated>2024-05-20T19:47:05Z</updated>

		<summary type="html">&lt;p&gt;Ani: At a glance icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
At a glance icon&lt;/div&gt;</summary>
		<author><name>Ani</name></author>
	</entry>
	<entry>
		<id>https://inventa.dicespelled.com/index.php?title=Vampirism&amp;diff=138</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://inventa.dicespelled.com/index.php?title=Vampirism&amp;diff=138"/>
		<updated>2024-05-20T19:34:06Z</updated>

		<summary type="html">&lt;p&gt;Ani: /* Mechanics of Vampirism Progression (Homebrewed) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vampirism presents itself in a variety of different forms, from a simple disease to a more worrying ritualistic affliction. The affliction in most regards is transmitted through bites and inflected blood, but has been known to be done so through the use of magic. Whilst a bite from a vampiric source isn&#039;t seen as certain doom, it is still considered a very unfortunate event.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#de9a35;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:Warning-icon-white.png|25px|]] &#039;&#039;&#039;Level Appropriation&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#f7c881;padding-left: 20px;padding-right: 20px;&amp;quot; | This disease should not be aimed at characters lower than the &#039;&#039;&#039;5th level&#039;&#039;&#039; due to how dangerous it can be to low hit-point entities. The save is also incredibly hard at such a level and should only be implemented if discussed thoroughly between gamemaster and players.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The true origins of vampirism are not known, but are considered by many to be the work of the evil deities during their phasic shifts as they were taught magic when they were still [[Titans]]. Not many seek true vampirism, but do idolise the eternal life that comes as part of the affliction. This idea leads a lot to experiment with vampirism, the act of which is highly illegal within most territories. These experimentations have led the world to having many new problems, as well as the introduction of a half breed, the [[Dhampir]]. &lt;br /&gt;
&lt;br /&gt;
[[File:vampire floating within a stasis chamber in a laboratory.jpg]] &lt;br /&gt;
&lt;br /&gt;
Scientifically the affliction is known as Porphyria Morbus, pronounced &#039;&#039;por-phyr-i-a more-bus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Test subjects infected with the affliction willing have demonstrated a weakness to the UV rays, a loss of control of their own mind, and urges to feed on the blood of other creatures. The progression of Vampirism isn&#039;t kind and most of the time when someone is bitten within a society, if no treatment is available, they will be mercifully killed.&lt;br /&gt;
&lt;br /&gt;
=Types of Vampires=&lt;br /&gt;
For millennia, tales of blood-sucking fiends have chilled the spines of mortals. But vampires are far from a monolithic race. Beneath the chilling faÃ§ade lurks a diverse web of undead beings, each with their own motivations, strengths, and weaknesses. Vampires can be broadly categorised into four main classifications: Non-Sentient, Semi-Sentient, Sentient and Major Entities. Sentient vampires retain their intelligence and personality from their mortal life, while Non-sentient vampires are driven purely by instinct. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s a full breakdown of each type of vampire:&lt;br /&gt;
&lt;br /&gt;
==Non-Sentient Vampires==&lt;br /&gt;
Non-Sentient are driven purely by instinct and hunger, lacking the intelligence or self-control of their sentient counterparts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Vampires:&#039;&#039;&#039; Once ordinary animals twisted by the curse, these creatures retain some animalistic behaviours but crave blood above all else.&lt;br /&gt;
&lt;br /&gt;
==Semi-Sentient Vampires==&lt;br /&gt;
Semi-Sentient vampires retain some fragments of their former selves, but their intelligence and sanity are teetering on the edge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feral Vampires:&#039;&#039;&#039; Once human or sentient beings, Feral Vampires have been consumed by the curse. They are savage and unpredictable, driven by base hunger and instinct.&lt;br /&gt;
&lt;br /&gt;
==Sentient Vampires==&lt;br /&gt;
These vampires retain their intelligence and personality, though forever altered by the curse. They grapple with their monstrous nature and often possess unique vampiric abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classic Vampire:&#039;&#039;&#039; The sophisticated and cunning vampire, often depicted with a seductive charm that masks their predatory nature. They have the ability to blend into human society, manipulating others to get what they want.&lt;br /&gt;
&#039;&#039;&#039;Vampire Thrall:&#039;&#039;&#039; A recently turned vampire, struggling with their newfound hunger and urges. They may retain some of their humanity but are beholden to their sire or mistress, the vampire who turned them.&lt;br /&gt;
&#039;&#039;&#039;Vampire Hunter:&#039;&#039;&#039; A rare breed who dedicate their existence to hunting and destroying other vampires. Their motivations can vary, from vengeance to a twisted sense of justice.&lt;br /&gt;
&#039;&#039;&#039;Dhampir:&#039;&#039;&#039; The offspring of a vampire and a human, Dhampirs inherit some vampiric traits but are not completely succumbed to the curse. They can sometimes walk in the sunlight and may even possess a natural resistance to vampiric abilities.&lt;br /&gt;
&lt;br /&gt;
===Known Vampire Factions===&lt;br /&gt;
[[File:hooded red robe vampire in the jungle.jpg]]&lt;br /&gt;
- [ ] Known Vampire Factions (Blackened Leaves / Phantom Council)&lt;br /&gt;
&lt;br /&gt;
==Major Vampire Entities==&lt;br /&gt;
These are the most powerful and ancient vampires, beings of immense power who may inspire or command legions of lesser undead. Known major entities within [[Inventa Information|Inventa]] include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
- [[Zogoroth]] - Vampiric Demon Lord&lt;br /&gt;
&lt;br /&gt;
=Countering Vampirism=&lt;br /&gt;
Vampirism, like other afflictions can be countered if the appropriate steps are taken in time. Whilst it is not necessarily the most comfortable situation to find oneself in, removal of an affliction can for the most part give the subject a normal life.&lt;br /&gt;
&lt;br /&gt;
==Method 1: Removal of the Affliction==&lt;br /&gt;
To counter the ill effects of the vampirism disease two spells must be cast in quick succession one after another. The afflicted must be restrained to the point at which they start to starve and then the spells are cast whilst in the weakened state. &lt;br /&gt;
&lt;br /&gt;
The spells required are [[Remove Curse]] to eliminate the protective magical barrier that the disease possess, followed by [[Remove Disease]]. &lt;br /&gt;
&lt;br /&gt;
The DC for the disease is the same as the current manifestation DC the afflicted party has obtained.&lt;br /&gt;
&lt;br /&gt;
==Method 2: Resurrection==&lt;br /&gt;
Whilst casting resurrection on a vampire will kill them, should you kill a person with vampirism and then cast resurrection, true resurrection or any spell that restores the party to life, they will not return with the disease.&lt;br /&gt;
&lt;br /&gt;
=Mechanics of Vampirism Progression (Homebrewed)=&lt;br /&gt;
The official pathfinder rules of the Vampirism affliction can be found underneath the [https://aonprd.com/Corruptions.aspx?ItemName=All corruptions section on aonprd.com]. The following rules are what are used within [[Inventa Information|Inventa]] and should be done so consistently throughout.&lt;br /&gt;
&lt;br /&gt;
==Catalyst==&lt;br /&gt;
Being bitten by a vampire or a vampiric entity and failing the appropriate Fortitude save as you attempt to fight off the affliction will infect you with the affliction. This then becomes a management system for both the player and the gamemaster. To make things easier here are several tables and resources to help with determining DCs and working out what happens during play.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Table Catalyst&lt;br /&gt;
|-&lt;br /&gt;
! Bitten By !! Fortitude Save DC   !! What Section Does This Link To?  &lt;br /&gt;
|-&lt;br /&gt;
| Animal Vampire  || 0 + Creature&#039;s CR (Minimum 5) || Non-Sentient Vampires &lt;br /&gt;
|-&lt;br /&gt;
| Magical Beast Vampire || 5 + Creature&#039;s CR (Minimum 10) || Semi Sentient Vampires&lt;br /&gt;
|-&lt;br /&gt;
| Feral Vampire || 10 + Creature&#039;s CR (Minimum 12) || Semi-Sentient Vampires &amp;gt; Feral Vampires&lt;br /&gt;
|-&lt;br /&gt;
| Full Sentient Vampire || 15 + Creature&#039;s CR (Minimum 18) || Sentient Vampires &lt;br /&gt;
|-&lt;br /&gt;
| Vampiric Lord or God || 20 + Creature&#039;s CR (Minimum 25) || Major Vampire Entities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
Vampirism is believed to progress when the afflicted party feeds off and kills a sentient creature. Each week the afflicted party must drink the blood of a sentient creature on size category smaller than themselves, or larger. This drain must be enough to deal Constitution damage equal to their manifestation level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; 1 pint of blood causes 1 CON damage as per the [https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/bloatmage/ bloatmage class ability &amp;quot;absorb&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
```ad-note&lt;br /&gt;
title: **At A Glance** &lt;br /&gt;
&lt;br /&gt;
The afflicted party must deal their manifestation level in Constitution damage to a sentient creature one size category smaller than themselves, or larger, each week.&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
If the afflicted party does not have the fangs manifestation they must feed on a willing or helpless creature to achieve the Constitution damage required.&lt;br /&gt;
&lt;br /&gt;
[[File:vampiric tiger in the jungle under the moonlight.jpg]]&lt;br /&gt;
===Dirty Blood - Additional Rules (Homebrewed)===&lt;br /&gt;
```ad-warning&lt;br /&gt;
&lt;br /&gt;
This ruleset is a work in progress and is subject to change to become fully balanced.&lt;br /&gt;
```&lt;br /&gt;
Whilst it tastes disgusting and the afflicted party needs to consume three times the amount, they can drink the creature of non-sentient creatures such as animals to achieve the Constitution damage required. This blood is &amp;quot;dirty&amp;quot; and seen as an impure food source, also exposing them to further risks.&lt;br /&gt;
&lt;br /&gt;
```ad-note&lt;br /&gt;
title: **At A Glance** &lt;br /&gt;
&lt;br /&gt;
The afflicted party must deal 3x their manifestation level in Constitution damage to a non-sentient creature one size category smaller than themselves, or larger, each week.&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
If you drink this as their source of blood for the week they must succeed a &#039;&#039;&#039;Fortitude save (DC = 10 + manifestation level)&#039;&#039;&#039; at the end of the week. &lt;br /&gt;
&lt;br /&gt;
Upon failing this save the DC of their corruption saves increases by 1 until their corruption reaches the next stage where it resets.&lt;br /&gt;
&lt;br /&gt;
===Failure to Feed===&lt;br /&gt;
Should the afflicted party not feed within the week&#039;s time span they must make continual saves until a feed is achieved, or the affliction is cured. The &#039;&#039;&#039;Will save DC is 15 + manifestation level&#039;&#039;&#039; and must be made each day.&lt;br /&gt;
&lt;br /&gt;
Should the afflicted party fail the Will save the next time they rest their corruption takes over and they unconsciously hunt and feed, drinking a sentient creature dry. This ultimately progresses the Vampirism corruption, as per Progression.&lt;br /&gt;
&lt;br /&gt;
If the afflicted party is able to be restrained when in their corruption state and fed appropriately as detailed under Progression the corruption does not progress. However, the Will save against the progression of the corruption increases by 2, these increases stack with themselves and other sources to the Will save DC versus progression, lasting until the corruption progresses.&lt;br /&gt;
&lt;br /&gt;
===Inability to Feed===&lt;br /&gt;
Should circumstances make feeding impossible for any reason, such as being restrained effectively or having nothing to feed upon, then the afflicted party begins to starve as if they had not eaten for 3 days as per the starvation rules.&lt;br /&gt;
&lt;br /&gt;
The afflicted party continues to thirst for blood and struggle to escape and feed until they have received &amp;lt;u&amp;gt;five times&amp;lt;/u&amp;gt; the amount of blood from sentient creatures they normally require.&lt;br /&gt;
&lt;br /&gt;
```ad-info&lt;br /&gt;
title: Dirty Blood&lt;br /&gt;
&lt;br /&gt;
Should the afflicted party be of their own mind and opt for feeding on dirty blood, they must feed on five times the normal amount of blood required from the dirty blood source too. This equates to 15 times the amount of blood required.&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
===Dropping Below 0 HP===&lt;br /&gt;
Should an afflicted party drop below 0 hit points they must attempt a save as if they had not drunk enough blood for that week. &lt;br /&gt;
&lt;br /&gt;
[[File:evil female vampire in a dimly lit ruin with a winged creature in the background.jpg]]&lt;br /&gt;
==Vampirism Stages (Homebrewed)==&lt;br /&gt;
The official rules of the vampirism corruption stages can be found on aonprd.com. The following is an adapted rule set for &lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 1:===&lt;br /&gt;
Once you feed on an innocent sentient creature, your alignment shifts one step towards evil and spells that detect undead sense you, though the peculiar result they return informs the caster that youâ€™re still a living creature. Other spells and effects donâ€™t treat you as undead.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 1.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 2:===&lt;br /&gt;
The second time you feed on an innocent creature, your alignment shifts one step towards evil and you lose the ability to heal naturally and can only heal in similar manners as undead. An example of which is you can only heal through negative energy, positive energy hurts you from spells such as cure light wounds.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 2.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 3:===&lt;br /&gt;
The third time you feed on an innocent creature, you are affected by spells and abilities as if your creature type were undead (including bane and the favoured enemy class feature). This doesnâ€™t grant you any of the immunities of being undead, nor does it make you immune to effects that target living creatures.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 3.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 4:===&lt;br /&gt;
The fourth time this occurs, you become an NPC vampire under the GMâ€™s control.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 4.&lt;br /&gt;
&lt;br /&gt;
[[File:vampire performing a ritual of control.jpg]]&lt;br /&gt;
==Alternate Vampirism Stages (Homebrewed)==&lt;br /&gt;
Not all vampires in [[Inventa Information|Inventa]] are evil entities, some have fought the urges and learned to control their powers. Maintaining control of one&#039;s own body through vampirism is a challenge everyday and brings a permanent risk of becoming an evil variant. This is possible for any entity that becomes afflicted with vampirism and as such follows a separate set of stages with condition depending.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 1:===&lt;br /&gt;
Once you have avoided feeding on an innocent creature for a period of three months spells that detect undead sense you. However the results from these spells reveal a peculiar result and the information a caster gains from the spell reveals that you&#039;re still a living creature.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -1.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 2:===&lt;br /&gt;
Should you maintain the ability to not feed on an innocent creature for a period of six months you lose the ability to heal naturally and can only heal in similar manners as to undead. An example of which is you can only heal through negative energy, positive energy hurts you from spells such as cure light wounds.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -2.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 3:===&lt;br /&gt;
If you have maintained the ability to not feed on an innocent creature for a period of twelve months you are affected by spells and abilities as if your creature type was undead. This includes bane and favoured enemy class features. This doesn&#039;t grant you any of the immunities of being undead, nor does it make you immune to effects that target living creatures. &lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -3.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 4:===&lt;br /&gt;
After the completion of a control ritual you can become a full fledged vampire with all boons and misfortune. You are permanently in control of your vampiric state, however should you fail to feed for a week you gain a negative level which can only be cured with a feed following the rules under Failure to Feed.&lt;br /&gt;
&lt;br /&gt;
You are to be treated permanently as if you are two levels higher than you actually are by the game master and for factors regarding encounter design. Your effect caster level for vampiric related spells and abilities is equal to your total level.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -4.&lt;br /&gt;
&lt;br /&gt;
=Glossary=&lt;br /&gt;
See common terms used throughout this article and work out their definitions.&lt;/div&gt;</summary>
		<author><name>Ani</name></author>
	</entry>
	<entry>
		<id>https://inventa.dicespelled.com/index.php?title=Vampirism&amp;diff=137</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://inventa.dicespelled.com/index.php?title=Vampirism&amp;diff=137"/>
		<updated>2024-05-20T19:24:52Z</updated>

		<summary type="html">&lt;p&gt;Ani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vampirism presents itself in a variety of different forms, from a simple disease to a more worrying ritualistic affliction. The affliction in most regards is transmitted through bites and inflected blood, but has been known to be done so through the use of magic. Whilst a bite from a vampiric source isn&#039;t seen as certain doom, it is still considered a very unfortunate event.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#de9a35;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:Warning-icon-white.png|25px|]] &#039;&#039;&#039;Level Appropriation&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#f7c881;padding-left: 20px;padding-right: 20px;&amp;quot; | This disease should not be aimed at characters lower than the &#039;&#039;&#039;5th level&#039;&#039;&#039; due to how dangerous it can be to low hit-point entities. The save is also incredibly hard at such a level and should only be implemented if discussed thoroughly between gamemaster and players.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The true origins of vampirism are not known, but are considered by many to be the work of the evil deities during their phasic shifts as they were taught magic when they were still [[Titans]]. Not many seek true vampirism, but do idolise the eternal life that comes as part of the affliction. This idea leads a lot to experiment with vampirism, the act of which is highly illegal within most territories. These experimentations have led the world to having many new problems, as well as the introduction of a half breed, the [[Dhampir]]. &lt;br /&gt;
&lt;br /&gt;
[[File:vampire floating within a stasis chamber in a laboratory.jpg]] &lt;br /&gt;
&lt;br /&gt;
Scientifically the affliction is known as Porphyria Morbus, pronounced &#039;&#039;por-phyr-i-a more-bus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Test subjects infected with the affliction willing have demonstrated a weakness to the UV rays, a loss of control of their own mind, and urges to feed on the blood of other creatures. The progression of Vampirism isn&#039;t kind and most of the time when someone is bitten within a society, if no treatment is available, they will be mercifully killed.&lt;br /&gt;
&lt;br /&gt;
=Types of Vampires=&lt;br /&gt;
For millennia, tales of blood-sucking fiends have chilled the spines of mortals. But vampires are far from a monolithic race. Beneath the chilling faÃ§ade lurks a diverse web of undead beings, each with their own motivations, strengths, and weaknesses. Vampires can be broadly categorised into four main classifications: Non-Sentient, Semi-Sentient, Sentient and Major Entities. Sentient vampires retain their intelligence and personality from their mortal life, while Non-sentient vampires are driven purely by instinct. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s a full breakdown of each type of vampire:&lt;br /&gt;
&lt;br /&gt;
==Non-Sentient Vampires==&lt;br /&gt;
Non-Sentient are driven purely by instinct and hunger, lacking the intelligence or self-control of their sentient counterparts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Vampires:&#039;&#039;&#039; Once ordinary animals twisted by the curse, these creatures retain some animalistic behaviours but crave blood above all else.&lt;br /&gt;
&lt;br /&gt;
==Semi-Sentient Vampires==&lt;br /&gt;
Semi-Sentient vampires retain some fragments of their former selves, but their intelligence and sanity are teetering on the edge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feral Vampires:&#039;&#039;&#039; Once human or sentient beings, Feral Vampires have been consumed by the curse. They are savage and unpredictable, driven by base hunger and instinct.&lt;br /&gt;
&lt;br /&gt;
==Sentient Vampires==&lt;br /&gt;
These vampires retain their intelligence and personality, though forever altered by the curse. They grapple with their monstrous nature and often possess unique vampiric abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classic Vampire:&#039;&#039;&#039; The sophisticated and cunning vampire, often depicted with a seductive charm that masks their predatory nature. They have the ability to blend into human society, manipulating others to get what they want.&lt;br /&gt;
&#039;&#039;&#039;Vampire Thrall:&#039;&#039;&#039; A recently turned vampire, struggling with their newfound hunger and urges. They may retain some of their humanity but are beholden to their sire or mistress, the vampire who turned them.&lt;br /&gt;
&#039;&#039;&#039;Vampire Hunter:&#039;&#039;&#039; A rare breed who dedicate their existence to hunting and destroying other vampires. Their motivations can vary, from vengeance to a twisted sense of justice.&lt;br /&gt;
&#039;&#039;&#039;Dhampir:&#039;&#039;&#039; The offspring of a vampire and a human, Dhampirs inherit some vampiric traits but are not completely succumbed to the curse. They can sometimes walk in the sunlight and may even possess a natural resistance to vampiric abilities.&lt;br /&gt;
&lt;br /&gt;
===Known Vampire Factions===&lt;br /&gt;
[[File:hooded red robe vampire in the jungle.jpg]]&lt;br /&gt;
- [ ] Known Vampire Factions (Blackened Leaves / Phantom Council)&lt;br /&gt;
&lt;br /&gt;
==Major Vampire Entities==&lt;br /&gt;
These are the most powerful and ancient vampires, beings of immense power who may inspire or command legions of lesser undead. Known major entities within [[Inventa Information|Inventa]] include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
- [[Zogoroth]] - Vampiric Demon Lord&lt;br /&gt;
&lt;br /&gt;
=Countering Vampirism=&lt;br /&gt;
Vampirism, like other afflictions can be countered if the appropriate steps are taken in time. Whilst it is not necessarily the most comfortable situation to find oneself in, removal of an affliction can for the most part give the subject a normal life.&lt;br /&gt;
&lt;br /&gt;
==Method 1: Removal of the Affliction==&lt;br /&gt;
To counter the ill effects of the vampirism disease two spells must be cast in quick succession one after another. The afflicted must be restrained to the point at which they start to starve and then the spells are cast whilst in the weakened state. &lt;br /&gt;
&lt;br /&gt;
The spells required are [[Remove Curse]] to eliminate the protective magical barrier that the disease possess, followed by [[Remove Disease]]. &lt;br /&gt;
&lt;br /&gt;
The DC for the disease is the same as the current manifestation DC the afflicted party has obtained.&lt;br /&gt;
&lt;br /&gt;
==Method 2: Resurrection==&lt;br /&gt;
Whilst casting resurrection on a vampire will kill them, should you kill a person with vampirism and then cast resurrection, true resurrection or any spell that restores the party to life, they will not return with the disease.&lt;br /&gt;
&lt;br /&gt;
=Mechanics of Vampirism Progression (Homebrewed)=&lt;br /&gt;
The official pathfinder rules of the Vampirism affliction can be found underneath the [corruptions section on aonprd.com](https://aonprd.com/Corruptions.aspx?ItemName=All). The following rules are what are used within [[Inventa Information|Inventa]] and should be done so consistently throughout.&lt;br /&gt;
&lt;br /&gt;
==Catalyst==&lt;br /&gt;
Being bitten by a vampire or a vampiric entity and failing the appropriate Fortitude save as you attempt to fight off the affliction will infect you with the affliction. This then becomes a management system for both the player and the gamemaster. To make things easier here are several tables and resources to help with determining DCs and working out what happens during play.&lt;br /&gt;
&lt;br /&gt;
| Bitten By             | Fortitude Save DC               | What Section Does This Link To?         |&lt;br /&gt;
| --------------------- | ------------------------------- | --------------------------------------- |&lt;br /&gt;
| Animal Vampire        | 0 + Creature&#039;s CR (Minimum 5)   | Non-Sentient Vampires                   |&lt;br /&gt;
| Magical Beast Vampire | 5 + Creature&#039;s CR (Minimum 10)  | Semi Sentient Vampires                  |&lt;br /&gt;
| Feral Vampire         | 10 + Creature&#039;s CR (Minimum 12) | Semi-Sentient Vampires &amp;gt; Feral Vampires |&lt;br /&gt;
| Full Sentient Vampire | 15 + Creature&#039;s CR (Minimum 18) | Sentient Vampires                       |&lt;br /&gt;
| Vampiric Lord or God  | 20 + Creature&#039;s CR (Minimum 25) | Major Vampire Entities                  |&lt;br /&gt;
==Progression==&lt;br /&gt;
Vampirism is believed to progress when the afflicted party feeds off and kills a sentient creature. Each week the afflicted party must drink the blood of a sentient creature on size category smaller than themselves, or larger. This drain must be enough to deal Constitution damage equal to their manifestation level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; 1 pint of blood causes 1 CON damage as per the [bloatmage class ability &amp;quot;absorb&amp;quot;](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/bloatmage/).&lt;br /&gt;
&lt;br /&gt;
```ad-note&lt;br /&gt;
title: **At A Glance** &lt;br /&gt;
&lt;br /&gt;
The afflicted party must deal their manifestation level in Constitution damage to a sentient creature one size category smaller than themselves, or larger, each week.&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
If the afflicted party does not have the fangs manifestation they must feed on a willing or helpless creature to achieve the Constitution damage required.&lt;br /&gt;
&lt;br /&gt;
[[File:vampiric tiger in the jungle under the moonlight.jpg]]&lt;br /&gt;
===Dirty Blood - Additional Rules (Homebrewed)===&lt;br /&gt;
```ad-warning&lt;br /&gt;
&lt;br /&gt;
This ruleset is a work in progress and is subject to change to become fully balanced.&lt;br /&gt;
```&lt;br /&gt;
Whilst it tastes disgusting and the afflicted party needs to consume three times the amount, they can drink the creature of non-sentient creatures such as animals to achieve the Constitution damage required. This blood is &amp;quot;dirty&amp;quot; and seen as an impure food source, also exposing them to further risks.&lt;br /&gt;
&lt;br /&gt;
```ad-note&lt;br /&gt;
title: **At A Glance** &lt;br /&gt;
&lt;br /&gt;
The afflicted party must deal 3x their manifestation level in Constitution damage to a non-sentient creature one size category smaller than themselves, or larger, each week.&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
If you drink this as their source of blood for the week they must succeed a &#039;&#039;&#039;Fortitude save (DC = 10 + manifestation level)&#039;&#039;&#039; at the end of the week. &lt;br /&gt;
&lt;br /&gt;
Upon failing this save the DC of their corruption saves increases by 1 until their corruption reaches the next stage where it resets.&lt;br /&gt;
&lt;br /&gt;
===Failure to Feed===&lt;br /&gt;
Should the afflicted party not feed within the week&#039;s time span they must make continual saves until a feed is achieved, or the affliction is cured. The &#039;&#039;&#039;Will save DC is 15 + manifestation level&#039;&#039;&#039; and must be made each day.&lt;br /&gt;
&lt;br /&gt;
Should the afflicted party fail the Will save the next time they rest their corruption takes over and they unconsciously hunt and feed, drinking a sentient creature dry. This ultimately progresses the Vampirism corruption, as per Progression.&lt;br /&gt;
&lt;br /&gt;
If the afflicted party is able to be restrained when in their corruption state and fed appropriately as detailed under Progression the corruption does not progress. However, the Will save against the progression of the corruption increases by 2, these increases stack with themselves and other sources to the Will save DC versus progression, lasting until the corruption progresses.&lt;br /&gt;
&lt;br /&gt;
===Inability to Feed===&lt;br /&gt;
Should circumstances make feeding impossible for any reason, such as being restrained effectively or having nothing to feed upon, then the afflicted party begins to starve as if they had not eaten for 3 days as per the starvation rules.&lt;br /&gt;
&lt;br /&gt;
The afflicted party continues to thirst for blood and struggle to escape and feed until they have received &amp;lt;u&amp;gt;five times&amp;lt;/u&amp;gt; the amount of blood from sentient creatures they normally require.&lt;br /&gt;
&lt;br /&gt;
```ad-info&lt;br /&gt;
title: Dirty Blood&lt;br /&gt;
&lt;br /&gt;
Should the afflicted party be of their own mind and opt for feeding on dirty blood, they must feed on five times the normal amount of blood required from the dirty blood source too. This equates to 15 times the amount of blood required.&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
===Dropping Below 0 HP===&lt;br /&gt;
Should an afflicted party drop below 0 hit points they must attempt a save as if they had not drunk enough blood for that week. &lt;br /&gt;
&lt;br /&gt;
[[File:evil female vampire in a dimly lit ruin with a winged creature in the background.jpg]]&lt;br /&gt;
==Vampirism Stages (Homebrewed)==&lt;br /&gt;
The official rules of the vampirism corruption stages can be found on aonprd.com. The following is an adapted rule set for &lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 1:===&lt;br /&gt;
Once you feed on an innocent sentient creature, your alignment shifts one step towards evil and spells that detect undead sense you, though the peculiar result they return informs the caster that youâ€™re still a living creature. Other spells and effects donâ€™t treat you as undead.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 1.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 2:===&lt;br /&gt;
The second time you feed on an innocent creature, your alignment shifts one step towards evil and you lose the ability to heal naturally and can only heal in similar manners as undead. An example of which is you can only heal through negative energy, positive energy hurts you from spells such as cure light wounds.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 2.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 3:===&lt;br /&gt;
The third time you feed on an innocent creature, you are affected by spells and abilities as if your creature type were undead (including bane and the favoured enemy class feature). This doesnâ€™t grant you any of the immunities of being undead, nor does it make you immune to effects that target living creatures.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 3.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 4:===&lt;br /&gt;
The fourth time this occurs, you become an NPC vampire under the GMâ€™s control.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at 4.&lt;br /&gt;
&lt;br /&gt;
[[File:vampire performing a ritual of control.jpg]]&lt;br /&gt;
==Alternate Vampirism Stages (Homebrewed)==&lt;br /&gt;
Not all vampires in [[Inventa Information|Inventa]] are evil entities, some have fought the urges and learned to control their powers. Maintaining control of one&#039;s own body through vampirism is a challenge everyday and brings a permanent risk of becoming an evil variant. This is possible for any entity that becomes afflicted with vampirism and as such follows a separate set of stages with condition depending.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 1:===&lt;br /&gt;
Once you have avoided feeding on an innocent creature for a period of three months spells that detect undead sense you. However the results from these spells reveal a peculiar result and the information a caster gains from the spell reveals that you&#039;re still a living creature.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -1.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 2:===&lt;br /&gt;
Should you maintain the ability to not feed on an innocent creature for a period of six months you lose the ability to heal naturally and can only heal in similar manners as to undead. An example of which is you can only heal through negative energy, positive energy hurts you from spells such as cure light wounds.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -2.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 3:===&lt;br /&gt;
If you have maintained the ability to not feed on an innocent creature for a period of twelve months you are affected by spells and abilities as if your creature type was undead. This includes bane and favoured enemy class features. This doesn&#039;t grant you any of the immunities of being undead, nor does it make you immune to effects that target living creatures. &lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -3.&lt;br /&gt;
&lt;br /&gt;
===Corruption Stage 4:===&lt;br /&gt;
After the completion of a control ritual you can become a full fledged vampire with all boons and misfortune. You are permanently in control of your vampiric state, however should you fail to feed for a week you gain a negative level which can only be cured with a feed following the rules under Failure to Feed.&lt;br /&gt;
&lt;br /&gt;
You are to be treated permanently as if you are two levels higher than you actually are by the game master and for factors regarding encounter design. Your effect caster level for vampiric related spells and abilities is equal to your total level.&lt;br /&gt;
&lt;br /&gt;
This puts your total Corruption Stage at -4.&lt;br /&gt;
&lt;br /&gt;
=Glossary=&lt;br /&gt;
See common terms used throughout this article and work out their definitions.&lt;/div&gt;</summary>
		<author><name>Ani</name></author>
	</entry>
	<entry>
		<id>https://inventa.dicespelled.com/index.php?title=Vampirism&amp;diff=136</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://inventa.dicespelled.com/index.php?title=Vampirism&amp;diff=136"/>
		<updated>2024-05-20T19:20:55Z</updated>

		<summary type="html">&lt;p&gt;Ani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vampirism presents itself in a variety of different forms, from a simple disease to a more worrying ritualistic affliction. The affliction in most regards is transmitted through bites and inflected blood, but has been known to be done so through the use of magic. Whilst a bite from a vampiric source isn&#039;t seen as certain doom, it is still considered a very unfortunate event.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#de9a35;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:Warning-icon-white.png|25px|]] &#039;&#039;&#039;Level Appropriation&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#f7c881;padding-left: 20px;padding-right: 20px;&amp;quot; | This disease should not be aimed at characters lower than the &#039;&#039;&#039;5th level&#039;&#039;&#039; due to how dangerous it can be to low hit-point entities. The save is also incredibly hard at such a level and should only be implemented if discussed thoroughly between gamemaster and players.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The true origins of vampirism are not known, but are considered by many to be the work of the evil deities during their phasic shifts as they were taught magic when they were still [[Titans]]. Not many seek true vampirism, but do idolise the eternal life that comes as part of the affliction. This idea leads a lot to experiment with vampirism, the act of which is highly illegal within most territories. These experimentations have led the world to having many new problems, as well as the introduction of a half breed, the [[Dhampir]]. &lt;br /&gt;
&lt;br /&gt;
[[File:vampire floating within a stasis chamber in a laboratory.jpg]] &lt;br /&gt;
&lt;br /&gt;
Scientifically the affliction is known as Porphyria Morbus, pronounced &#039;&#039;por-phyr-i-a more-bus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Test subjects infected with the affliction willing have demonstrated a weakness to the UV rays, a loss of control of their own mind, and urges to feed on the blood of other creatures. The progression of Vampirism isn&#039;t kind and most of the time when someone is bitten within a society, if no treatment is available, they will be mercifully killed.&lt;br /&gt;
&lt;br /&gt;
=Types of Vampires=&lt;br /&gt;
For millennia, tales of blood-sucking fiends have chilled the spines of mortals. But vampires are far from a monolithic race. Beneath the chilling faÃ§ade lurks a diverse web of undead beings, each with their own motivations, strengths, and weaknesses. Vampires can be broadly categorised into four main classifications: Non-Sentient, Semi-Sentient, Sentient and Major Entities. Sentient vampires retain their intelligence and personality from their mortal life, while Non-sentient vampires are driven purely by instinct. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s a full breakdown of each type of vampire:&lt;br /&gt;
&lt;br /&gt;
==Non-Sentient Vampires==&lt;br /&gt;
Non-Sentient are driven purely by instinct and hunger, lacking the intelligence or self-control of their sentient counterparts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Vampires:&#039;&#039;&#039; Once ordinary animals twisted by the curse, these creatures retain some animalistic behaviours but crave blood above all else.&lt;br /&gt;
&lt;br /&gt;
==Semi-Sentient Vampires==&lt;br /&gt;
Semi-Sentient vampires retain some fragments of their former selves, but their intelligence and sanity are teetering on the edge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feral Vampires:&#039;&#039;&#039; Once human or sentient beings, Feral Vampires have been consumed by the curse. They are savage and unpredictable, driven by base hunger and instinct.&lt;br /&gt;
&lt;br /&gt;
==Sentient Vampires==&lt;br /&gt;
These vampires retain their intelligence and personality, though forever altered by the curse. They grapple with their monstrous nature and often possess unique vampiric abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classic Vampire:&#039;&#039;&#039; The sophisticated and cunning vampire, often depicted with a seductive charm that masks their predatory nature. They have the ability to blend into human society, manipulating others to get what they want.&lt;br /&gt;
&#039;&#039;&#039;Vampire Thrall:&#039;&#039;&#039; A recently turned vampire, struggling with their newfound hunger and urges. They may retain some of their humanity but are beholden to their sire or mistress, the vampire who turned them.&lt;br /&gt;
&#039;&#039;&#039;Vampire Hunter:&#039;&#039;&#039; A rare breed who dedicate their existence to hunting and destroying other vampires. Their motivations can vary, from vengeance to a twisted sense of justice.&lt;br /&gt;
&#039;&#039;&#039;Dhampir:&#039;&#039;&#039; The offspring of a vampire and a human, Dhampirs inherit some vampiric traits but are not completely succumbed to the curse. They can sometimes walk in the sunlight and may even possess a natural resistance to vampiric abilities.&lt;br /&gt;
&lt;br /&gt;
===Known Vampire Factions===&lt;br /&gt;
[[File:hooded red robe vampire in the jungle.jpg]]&lt;br /&gt;
- [ ] Known Vampire Factions (Blackened Leaves / Phantom Council)&lt;br /&gt;
&lt;br /&gt;
==Major Vampire Entities==&lt;br /&gt;
These are the most powerful and ancient vampires, beings of immense power who may inspire or command legions of lesser undead. Known major entities within [[Inventa Information|Inventa]] include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
- [[Zogoroth]] - Vampiric Demon Lord&lt;br /&gt;
&lt;br /&gt;
=Countering Vampirism=&lt;br /&gt;
Vampirism, like other afflictions can be countered if the appropriate steps are taken in time. Whilst it is not necessarily the most comfortable situation to find oneself in, removal of an affliction can for the most part give the subject a normal life.&lt;br /&gt;
&lt;br /&gt;
==Method 1: Removal of the Affliction==&lt;br /&gt;
To counter the ill effects of the vampirism disease two spells must be cast in quick succession one after another. The afflicted must be restrained to the point at which they start to starve and then the spells are cast whilst in the weakened state. &lt;br /&gt;
&lt;br /&gt;
The spells required are [[Remove Curse]] to eliminate the protective magical barrier that the disease possess, followed by [[Remove Disease]]. &lt;br /&gt;
&lt;br /&gt;
The DC for the disease is the same as the current manifestation DC the afflicted party has obtained.&lt;br /&gt;
&lt;br /&gt;
==Method 2: Resurrection==&lt;br /&gt;
Whilst casting resurrection on a vampire will kill them, should you kill a person with vampirism and then cast resurrection, true resurrection or any spell that restores the party to life, they will not return with the disease.&lt;br /&gt;
&lt;br /&gt;
=Mechanics of Vampirism Progression (Homebrewed)=&lt;br /&gt;
The official pathfinder rules of the Vampirism affliction can be found underneath the [corruptions section on aonprd.com](https://aonprd.com/Corruptions.aspx?ItemName=All). The following rules are what are used within [[Inventa Information|Inventa]] and should be done so consistently throughout.&lt;br /&gt;
&lt;br /&gt;
==Catalyst==&lt;br /&gt;
Being bitten by a vampire or a vampiric entity and failing the appropriate Fortitude save as you attempt to fight off the affliction will infect you with the affliction. This then becomes a management system for both the player and the gamemaster. To make things easier here are several tables and resources to help with determining DCs and working out what happens during play.&lt;br /&gt;
&lt;br /&gt;
| Bitten By             | Fortitude Save DC               | What Section Does This Link To?         |&lt;br /&gt;
| --------------------- | ------------------------------- | --------------------------------------- |&lt;br /&gt;
| Animal Vampire        | 0 + Creature&#039;s CR (Minimum 5)   | Non-Sentient Vampires                   |&lt;br /&gt;
| Magical Beast Vampire | 5 + Creature&#039;s CR (Minimum 10)  | Semi Sentient Vampires                  |&lt;br /&gt;
| Feral Vampire         | 10 + Creature&#039;s CR (Minimum 12) | Semi-Sentient Vampires &amp;gt; Feral Vampires |&lt;br /&gt;
| Full Sentient Vampire | 15 + Creature&#039;s CR (Minimum 18) | Sentient Vampires                       |&lt;br /&gt;
| Vampiric Lord or God  | 20 + Creature&#039;s CR (Minimum 25) | Major Vampire Entities                  |&lt;br /&gt;
==Progression==&lt;br /&gt;
Vampirism is believed to progress when the afflicted party feeds off and kills a sentient creature. Each week the afflicted party must drink the blood of a sentient creature on size category smaller than themselves, or larger. This drain must be enough to deal Constitution damage equal to their manifestation level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; 1 pint of blood causes 1 CON damage as per the [bloatmage class ability &amp;quot;absorb&amp;quot;](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/bloatmage/).&lt;br /&gt;
&lt;br /&gt;
```ad-note&lt;br /&gt;
title: **At A Glance** &lt;br /&gt;
&lt;br /&gt;
The afflicted party must deal their manifestation level in Constitution damage to a sentient creature one size category smaller than themselves, or larger, each week.&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
If the afflicted party does not have the fangs manifestation they must feed on a willing or helpless creature to achieve the Constitution damage required.&lt;br /&gt;
&lt;br /&gt;
[[File:vampiric tiger in the jungle under the moonlight.jpg]]&lt;br /&gt;
===Dirty Blood - Additional Rules (Homebrewed)===&lt;br /&gt;
```ad-warning&lt;br /&gt;
&lt;br /&gt;
This ruleset is a work in progress and is subject to change to become fully balanced.&lt;br /&gt;
```&lt;br /&gt;
Whilst it tastes disgusting and the afflicted party needs to consume three times the amount, they can drink the creature of non-sentient creatures such as animals to achieve the Constitution damage required. This blood is &amp;quot;dirty&amp;quot; and seen as an impure food source, also exposing them to further risks.&lt;br /&gt;
&lt;br /&gt;
```ad-note&lt;br /&gt;
... (82 lines left)&lt;/div&gt;</summary>
		<author><name>Ani</name></author>
	</entry>
	<entry>
		<id>https://inventa.dicespelled.com/index.php?title=Vampirism&amp;diff=135</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://inventa.dicespelled.com/index.php?title=Vampirism&amp;diff=135"/>
		<updated>2024-05-20T19:14:56Z</updated>

		<summary type="html">&lt;p&gt;Ani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vampirism presents itself in a variety of different forms, from a simple disease to a more worrying ritualistic affliction. The affliction in most regards is transmitted through bites and inflected blood, but has been known to be done so through the use of magic. Whilst a bite from a vampiric source isn&#039;t seen as certain doom, it is still considered a very unfortunate event.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#de9a35;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left: 20px;&amp;quot; | [[File:Warning-icon-white.png|25px|]] &#039;&#039;&#039;Level Appropriation&#039;&#039;&#039;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#f7c881;padding-left: 20px;padding-right: 20px;&amp;quot; | This disease should not be aimed at characters lower than the &#039;&#039;&#039;5th level&#039;&#039;&#039; due to how dangerous it can be to low hit-point entities. The save is also incredibly hard at such a level and should only be implemented if discussed thoroughly between gamemaster and players.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Overview&lt;br /&gt;
The true origins of vampirism are not known, but are considered by many to be the work of the evil deities during their phasic shifts as they were taught magic when they were still [[Titans]]. Not many seek true vampirism, but do idolise the eternal life that comes as part of the affliction. This idea leads a lot to experiment with vampirism, the act of which is highly illegal within most territories. These experimentations have led the world to having many new problems, as well as the introduction of a half breed, the [[Dhampir]]. &lt;br /&gt;
&lt;br /&gt;
![[vampire floating within a stasis chamber in a laboratory.jpg|500]] &lt;br /&gt;
&lt;br /&gt;
Scientifically the affliction is known as Porphyria Morbus, pronounced por-phyr-i-a more-bus.&lt;br /&gt;
&lt;br /&gt;
Test subjects infected with the affliction willing have demonstrated a weakness to the UV rays, a loss of control of their own mind, and urges to feed on the blood of other creatures. The progression of Vampirism isn&#039;t kind and most of the time when someone is bitten within a society, if no treatment is available, they will be mercifully killed.&lt;br /&gt;
&lt;br /&gt;
# Types of Vampires&lt;br /&gt;
For millennia, tales of blood-sucking fiends have chilled the spines of mortals. But vampires are far from a monolithic race. Beneath the chilling faÃ§ade lurks a diverse web of undead beings, each with their own motivations, strengths, and weaknesses. Vampires can be broadly categorised into four main classifications: Non-Sentient, Semi-Sentient, Sentient and Major Entities. Sentient vampires retain their intelligence and personality from their mortal life, while Non-sentient vampires are driven purely by instinct. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s a full breakdown of each type of vampire:&lt;br /&gt;
&lt;br /&gt;
## Non-Sentient Vampires &lt;br /&gt;
Non-Sentient are driven purely by instinct and hunger, lacking the intelligence or self-control of their sentient counterparts.&lt;br /&gt;
&lt;br /&gt;
- **Animal Vampires:** Once ordinary animals twisted by the curse, these creatures retain some animalistic behaviours but crave blood above all else.&lt;br /&gt;
&lt;br /&gt;
## Semi-Sentient Vampires &lt;br /&gt;
Semi-Sentient vampires retain some fragments of their former selves, but their intelligence and sanity are teetering on the edge.&lt;br /&gt;
&lt;br /&gt;
- **Feral Vampires:** Once human or sentient beings, Feral Vampires have been consumed by the curse. They are savage and unpredictable, driven by base hunger and instinct.&lt;br /&gt;
&lt;br /&gt;
## Sentient Vampires &lt;br /&gt;
These vampires retain their intelligence and personality, though forever altered by the curse. They grapple with their monstrous nature and often possess unique vampiric abilities.&lt;br /&gt;
&lt;br /&gt;
- **Classic Vampire:** The sophisticated and cunning vampire, often depicted with a seductive charm that masks their predatory nature. They have the ability to blend into human society, manipulating others to get what they want.&lt;br /&gt;
- **Vampire Thrall:** A recently turned vampire, struggling with their newfound hunger and urges. They may retain some of their humanity but are beholden to their sire or mistress, the vampire who turned them.&lt;br /&gt;
- **Vampire Hunter:** A rare breed who dedicate their existence to hunting and destroying other vampires. Their motivations can vary, from vengeance to a twisted sense of justice.&lt;br /&gt;
- **Dhampir:** The offspring of a vampire and a human, Dhampirs inherit some vampiric traits but are not completely succumbed to the curse. They can sometimes walk in the sunlight and may even possess a natural resistance to vampiric abilities.&lt;br /&gt;
&lt;br /&gt;
### Known Vampire Factions&lt;br /&gt;
![[hooded red robe vampire in the jungle.jpg|500]]&lt;br /&gt;
- [ ] Known Vampire Factions (Blackened Leaves / Phantom Council)&lt;br /&gt;
&lt;br /&gt;
## Major Vampire Entities&lt;br /&gt;
These are the most powerful and ancient vampires, beings of immense power who may inspire or command legions of lesser undead. Known major entities within [[Inventa Information|Inventa]] include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
- [[Zogoroth]] - Vampiric Demon Lord&lt;br /&gt;
&lt;br /&gt;
# Countering Vampirism&lt;br /&gt;
Vampirism, like other afflictions can be countered if the appropriate steps are taken in time. Whilst it is not necessarily the most comfortable situation to find oneself in, removal of an affliction can for the most part give the subject a normal life.&lt;br /&gt;
&lt;br /&gt;
## Method 1: Removal of the Affliction&lt;br /&gt;
To counter the ill effects of the vampirism disease two spells must be cast in quick succession one after another. The afflicted must be restrained to the point at which they start to starve and then the spells are cast whilst in the weakened state. &lt;br /&gt;
&lt;br /&gt;
The spells required are [[Remove Curse]] to eliminate the protective magical barrier that the disease possess, followed by [[Remove Disease]]. &lt;br /&gt;
&lt;br /&gt;
The DC for the disease is the same as the current manifestation DC the afflicted party has obtained.&lt;br /&gt;
&lt;br /&gt;
## Method 2: Resurrection&lt;br /&gt;
Whilst casting resurrection on a vampire will kill them, should you kill a person with vampirism and then cast resurrection, true resurrection or any spell that restores the party to life, they will not return with the disease.&lt;br /&gt;
&lt;br /&gt;
# Mechanics of Vampirism Progression (Homebrewed)&lt;br /&gt;
The official pathfinder rules of the Vampirism affliction can be found underneath the [corruptions section on aonprd.com](https://aonprd.com/Corruptions.aspx?ItemName=All). The following rules are what are used within [[Inventa Information|Inventa]] and should be done so consistently throughout.&lt;br /&gt;
&lt;br /&gt;
## Catalyst&lt;br /&gt;
Being bitten by a vampire or a vampiric entity and failing the appropriate Fortitude save as you attempt to fight off the affliction will infect you with the affliction. This then becomes a management system for both the player and the gamemaster. To make things easier here are several tables and resources to help with determining DCs and working out what happens during play.&lt;br /&gt;
&lt;br /&gt;
| Bitten By             | Fortitude Save DC               | What Section Does This Link To?         |&lt;br /&gt;
| --------------------- | ------------------------------- | --------------------------------------- |&lt;br /&gt;
| Animal Vampire        | 0 + Creature&#039;s CR (Minimum 5)   | Non-Sentient Vampires                   |&lt;br /&gt;
| Magical Beast Vampire | 5 + Creature&#039;s CR (Minimum 10)  | Semi Sentient Vampires                  |&lt;br /&gt;
| Feral Vampire         | 10 + Creature&#039;s CR (Minimum 12) | Semi-Sentient Vampires &amp;gt; Feral Vampires |&lt;br /&gt;
| Full Sentient Vampire | 15 + Creature&#039;s CR (Minimum 18) | Sentient Vampires                       |&lt;br /&gt;
| Vampiric Lord or God  | 20 + Creature&#039;s CR (Minimum 25) | Major Vampire Entities                  |&lt;br /&gt;
## Progression&lt;br /&gt;
Vampirism is believed to progress when the afflicted party feeds off and kills a sentient creature. Each week the afflicted party must drink the blood of a sentient creature on size category smaller than themselves, or larger. This drain must be enough to deal Constitution damage equal to their manifestation level. &lt;br /&gt;
&lt;br /&gt;
**Note:** 1 pint of blood causes 1 CON damage as per the [bloatmage class ability &amp;quot;absorb&amp;quot;](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/bloatmage/).&lt;br /&gt;
&lt;br /&gt;
```ad-note&lt;br /&gt;
title: **At A Glance** &lt;br /&gt;
&lt;br /&gt;
The afflicted party must deal their manifestation level in Constitution damage to a sentient creature one size category smaller than themselves, or larger, each week.&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
If the afflicted party does not have the fangs manifestation they must feed on a willing or helpless creature to achieve the Constitution damage required.&lt;br /&gt;
&lt;br /&gt;
![[vampiric tiger in the jungle under the moonlight.jpg|500]]&lt;br /&gt;
### Dirty Blood - Additional Rules (Homebrewed)&lt;br /&gt;
```ad-warning&lt;br /&gt;
&lt;br /&gt;
This ruleset is a work in progress and is subject to change to become fully balanced.&lt;br /&gt;
```&lt;br /&gt;
Whilst it tastes disgusting and the afflicted party needs to consume three times the amount, they can drink the creature of non-sentient creatures such as animals to achieve the Constitution damage required. This blood is &amp;quot;dirty&amp;quot; and seen as an impure food source, also exposing them to further risks.&lt;br /&gt;
&lt;br /&gt;
```ad-note&lt;br /&gt;
... (82 lines left)&lt;/div&gt;</summary>
		<author><name>Ani</name></author>
	</entry>
	<entry>
		<id>https://inventa.dicespelled.com/index.php?title=The_Troublemaker&amp;diff=123</id>
		<title>The Troublemaker</title>
		<link rel="alternate" type="text/html" href="https://inventa.dicespelled.com/index.php?title=The_Troublemaker&amp;diff=123"/>
		<updated>2024-05-19T10:11:19Z</updated>

		<summary type="html">&lt;p&gt;Ani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RequestMoreInfo}}&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin-top: 5px;margin-right: 0px;margin-bottom: 5px;margin-left: 20px;width:25%;float:right;border:2px solid #6b214a&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | The Troublemaker&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | [[File:The_Troublemaker_wielding_a_staff_of_fire.jpg|260px|alt=An evil deity known as The Troublemaker with wings in hobgoblin form wields a staff that is on fire]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #d3d3d3&amp;quot; | &#039;&#039;&#039;Titles&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding-left: 10px;border-bottom:1px solid #d3d3d3&amp;quot; | Harbinger of Chaos &amp;lt;br&amp;gt; Twisted Patron of Invention&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #d3d3d3&amp;quot; | &#039;&#039;&#039;Alignment&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding-left: 10px;border-bottom:1px solid #d3d3d3&amp;quot;  | [[Neutral Evil]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #d3d3d3&amp;quot; | &#039;&#039;&#039;Plane of Existence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding-left: 10px;border-bottom:1px solid #d3d3d3&amp;quot;  | The [[Ythax]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #d3d3d3&amp;quot; | &#039;&#039;&#039;Planar Location&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding-left: 10px;border-bottom:1px solid #d3d3d3&amp;quot;  | Unknown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #d3d3d3&amp;quot; | &#039;&#039;&#039;Domains&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding-left: 10px;border-bottom:1px solid #d3d3d3&amp;quot;  | [[Artifice]], [[Death]], [[Evil]], [[Madness]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #d3d3d3&amp;quot; | &#039;&#039;&#039;Holy Symbol&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding-left: 10px;border-bottom:1px solid #d3d3d3&amp;quot;  | A Broken Clockwork Heart&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #d3d3d3&amp;quot; | &#039;&#039;&#039;Avatars&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding-left: 10px;border-bottom:1px solid #d3d3d3&amp;quot;  | [[The Maniaforged Quartet]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #d3d3d3&amp;quot; | &#039;&#039;&#039;Cleric Alignments&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding-left: 10px;border-bottom:1px solid #d3d3d3&amp;quot;  | Neutral &amp;lt;br&amp;gt; Chaotic Neutral &amp;lt;br&amp;gt; Neutral Evil &amp;lt;br&amp;gt; Chaotic Evil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #d3d3d3&amp;quot; | &#039;&#039;&#039;Favoured Weapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding-left: 10px;border-bottom:1px solid #d3d3d3&amp;quot;  | [https://aonprd.com/EquipmentWeaponsDisplay.aspx?ItemName=Tetsubo| Tetsubo]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #d3d3d3&amp;quot; | &#039;&#039;&#039;Worshippers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding-left: 10px;border-bottom:1px solid #d3d3d3&amp;quot;  | The [[Maniaforged]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #d3d3d3&amp;quot; | &#039;&#039;&#039;Religion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding-left: 10px;border-bottom:1px solid #d3d3d3&amp;quot;  | [[Ferityx]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #d3d3d3&amp;quot; | &#039;&#039;&#039;Holy Book&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding-left: 10px;border-bottom:1px solid #d3d3d3&amp;quot;  | The Testament of Ever Unbound&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #d3d3d3&amp;quot; | &#039;&#039;&#039;Commandments&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding-left: 10px;border-bottom:1px solid #d3d3d3&amp;quot;  | [[The Unbound Truths]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #d3d3d3&amp;quot; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding-left: 10px;border-bottom:1px solid #d3d3d3&amp;quot;  | [[Lesser Deity]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #d3d3d3&amp;quot; | &#039;&#039;&#039;Allies&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding-left: 10px;border-bottom:1px solid #d3d3d3&amp;quot;  | [[The Dark Huntress]] &amp;lt;br&amp;gt; [[The Destroyer]] &amp;lt;br&amp;gt; [[The Forgotten Coin]] &amp;lt;br&amp;gt; [[The Hateful Hand]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding-left: 10px;&amp;quot; | [[The Everchange]]&lt;br /&gt;
|}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Troublemaker is the god of Artifice, Death, Evil, and Madness who is often mistaken to be chaotic in nature. Her very existence has raised many talks over what chaos means, and should it be used for personal gain. &lt;br /&gt;
&lt;br /&gt;
True worshippers of The Troublemaker know of her truly neutral existence in which she aims to cause as much mischief to gain as much power as she can. Her power-hungry existence makes for a very unique circumstance, where she does not seek an end goal. She wouldn’t know what to do with the power once she has it which indicates that her interests lay in the journey of acquiring the power. &lt;br /&gt;
&lt;br /&gt;
Many of her worshippers, and critics, agree that this could be a way of a deity testing the boundaries of the multiverse and herself, forever increasing what it is she is doing. Her games have previously sparked wars, both on the material plane, and interplanar, all for the sake of the rise and fall of the chaos.&lt;br /&gt;
It goes without saying that chaos breeds change, which is where The Troublemaker clashes with [[The Everchange]]. Seeing as stagnation in eyes of both deities breeds death, they both seek change, but in two different forms. [[The Everchange]]’s opinion of The Troublemaker entices words such as “brash” and “irrational” in conversation since The Troublemaker’s form of change comes from influencing rebellions and riots. &lt;br /&gt;
&lt;br /&gt;
The Troublemaker is possibly the most confusing of the [[Banished Gods]], for her actions, whilst evil in nature, have previously laid way for innovation and exploration of both the multiverse, and the world of Inventa. Whilst her methods are considered destructive, she is seen as one of the two engines of progress, with nicknames often being along the lines of “Harbinger of Dark Ages” or the “Twisted Patron of Invention”.&lt;br /&gt;
&lt;br /&gt;
==Symbology==&lt;br /&gt;
{| style=&amp;quot;margin-top: 5px;margin-right: 20px;margin-bottom: 5px;margin-left: 0px;float:left;&amp;quot;&lt;br /&gt;
| [[File:Half broken clockwork heart - symbol of the troublemaker.jpg|left|260px|alt=A half broken illustrative logo of a clockwork heart]]&lt;br /&gt;
|}&lt;br /&gt;
The Troublemaker is symbolised through the depiction of a broken clockwork heart. It is a stylised, metallic heart resembling a complex clockwork mechanism. One half of the heart appears perfectly functioning, with gears smoothly turning and pistons pumping. The other half is cracked and broken, with frozen gears, and stuck pistons, yet somehow, the entire heart still pulses with an unnerving, irregular rhythm.&lt;br /&gt;
&lt;br /&gt;
Her symbology is expected to portray that of a personal loss – potentially the pursuit of power stemming from a deep-seated pain to control what she feels she has lost control over. It is unknown how accurate this is, for it could also be a red herring that means no more than an identifying mark.&lt;br /&gt;
&lt;br /&gt;
==Manifestation==&lt;br /&gt;
When mortals teeter on the brink of insanity it is often the Troublemaker’s whispers that nudge them over. From vivid hallucinations, maddening compulsions, or voices in their head, the methods the Troublemaker’s influence use often pushes individuals to spark rebellions, or create destructive inventions. &lt;br /&gt;
&lt;br /&gt;
Her existence is associated to the school of illusion, for her influence is generally not direct, but through ideas and fear. The spell “[https://www.d20pfsrd.com/magic/all-spells/m/mad-hallucination/| Mad Hallucination]” was created in honour of The Troublemaker for use during rituals when sacrificing sentient beings in her honour.&lt;br /&gt;
&lt;br /&gt;
==Relationships to Undead==&lt;br /&gt;
{| style=&amp;quot;margin-top: 5px;margin-right: 0px;margin-bottom: 5px;margin-left: 20px;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | [[File:The Troublemaker with her demonic hobgoblin form holding a humanoid skull.jpg|267px|alt=The Troublemaker with her demonic hobgoblin form holding a humanoid skull]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The Troublemaker’s domain of death has led her to influence those that seek immortality through unlife. Some Curse Broken, liches, and other intelligent undead revere her as a patron, using their immortality to pursue forbidden knowledge and power at her behest. &lt;br /&gt;
 &lt;br /&gt;
==Temples and Places of Worship==&lt;br /&gt;
===The Well of Unbound Potential===&lt;br /&gt;
The Well of Unbound Potential lies hidden deep within the crumbling ruins of a forgotten Ferityx temple. This seemingly bottomless chasm is whispered to hold the very gaze of the Troublemaker herself. Maniaforged seeking the goddess&#039;s favour approach the well after undergoing a radical transformation. They might have grafted clockwork limbs onto their bodies, imbibed a volatile concoction that grants temporary superhuman strength, or even etched their minds with forbidden lore, granting glimpses of the chaotic future.&lt;br /&gt;
&lt;br /&gt;
Jumping into the well is a desperate gamble. The Troublemaker judges their intent and innovation. If their sacrifice and ambition align with the goddess&#039;s capricious desires, they erupt from the well in a violent explosion of sapphire flames, forever marked by the Troublemaker&#039;s touch and imbued with a surge of raw power. However, should their motivations be deemed weak or their alterations insufficient, they are condemned to fall for all eternity, their screams echoing up the endless shaft as a grim warning to others.&lt;br /&gt;
&lt;br /&gt;
==To be confirmed:==&lt;br /&gt;
Avatars of the Troublemaker – demi-heroes of lesser god that rose to power through The Troublemaker’s ingenuity for hierarchy within her domain.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[Category: Banished Gods]]&lt;br /&gt;
[[Category: Deity ]] &lt;br /&gt;
[[Category: Lesser Deity]]&lt;/div&gt;</summary>
		<author><name>Ani</name></author>
	</entry>
	<entry>
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		<title>Main Page</title>
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		<updated>2024-05-18T15:19:44Z</updated>

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